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Post by skysaurus on Dec 29, 2006 12:44:26 GMT -5
Is Fearshift approved? I think he might have been missed...
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Post by JagwarKnight on Dec 29, 2006 12:46:41 GMT -5
Oh!sorry, FS is approved.
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Post by JagwarKnight on Jan 2, 2007 18:57:33 GMT -5
Name: Fearquake Allegiance: Brotherhood of Shadows Function: Feild commander/Psycological-subversive warfare. Primary Weapon:Himself/Exo suit Alternate Mode: Armored Tactical Command Carrier (ATCC)
Strength: 5 (8 In exo) Endurance: 5 (8 in exo) Intelligence: 9 Courage: 8 Speed: 5 Firepower: 5 (7 in exo) Skill: 8
Motto: " Fear strikes faster than any weapon."
Bio:One of the few bots that have been disapporving in both of the 'fleshie' bot modes and the recent contact with earth. it is of little surprise that Fearquake so readily joined Zarak's forces. His skills have earn him a spot as one of Zarak's generals and one of the few to own a Zeta crystal...
Abilities: Fearquake is a technical and Tactical Genius, as well as an accomplished hacker.
He has been outfitted with a Transformable Exo-frame based on Pretender schematics. This system increases his strength and endurance, and gives him acess to the tactical equipment and weapon systems built within. He has modified himself to utalize this weapon at peak efficiency.
The exo frame transforms into an All terrain Armored Tactical command Carrier. On the open road it can reach speeds up to 110 mph, and its armor can repell most ordinance. Its armed with a 40mm cannon on the front cab,
Communications systems built in allow him to stay in contact with soldiers in the feild, as well as monitor and block enemy transmissions.
The missile on his back can be launched into orbit to intercept transmissions, as well as gain surveillance of the battlefeild.
In robot mode he is armed with a forearm mounted plasma cannon.
Possibly his greatest weapon is his FEAR system. Utalizing multiple speaker systems built into his frame, he can emit high frequency audio waves wich cause reactions of fear in all within earshot. He can use his Communications systems to beam these waves through communication lines. The Missile on his back can act as a transmitter for the system as well.
Tactical helmet gives him acess to various tactical sensors. It also has around his vocal systems a type of 'White Noise' system. Upon turning this on it blocks out any and all noise, this is ideal for when he uses his FEAR system.
While it is hidden by his Exo suit, Fearquake is Outfitted with a Zeta Crystal. Its unknown at this time what abilities he gains from it.
Weakness: Without his Exo armor, Fearquake isn't much of a threat physically.
the FEAR system effects not only enemy soldiers, but also subordonates and himself as well. While they are generally warned before its activation, any without protection will become virtually useless. If his helmet malfunctions, is damaged, or Removed, he would be exposed like everyone else.
Reactions to the FEAR system vary, while some individuals are crippled by their fear, others may react violently.
As with most Armored Transformers, Fearquakes joints are seceptable to fire. Repeated hits to his armor can cause fracture damage.
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Post by autobotbubbs on Jan 2, 2007 19:04:01 GMT -5
;D approved ;D
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Post by JagwarKnight on Jan 3, 2007 20:27:33 GMT -5
Name: Voorhees Allegiance:Horrorcons Function:co-pilot/Front line combat Primary Weapon:Machete/Beam Machete Alternate Mode:dolphin
Motto:"... hm"
Bio:One of the 'strong' women of the Horrorcons. Voorhees is a bit more active than her partner/lover Turnskin in terms of getting into battle. She, however, prefers to stalk her enemies and when they lest expect it... Kill them where they stand/lay.
Abilities:Despite her looks, Voorhees is quite fast. her built in Teleporting system allows her to appere almost anywhere*For safety reasons, she normally teleports to some place that she knows.*
She also has a 'sixth" sense that can tell when two people are having "nookie" for some unknown reason.
She is also a execellent Tracker and Hunter.
Weakness:Voorhees has a obession with her mask. If it gets stolen, she can and WILL do anything to get it back.
Also, most of the time, her teleporting system will only work if she senses someone has "nookie" and works best at night, oddly enough.
Tech Specs
Strength:8 Endurance:8 Intelligence:4 Courage:6 Speed:7 Firepower:3 Skill:7
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Post by smokedtoast on Jan 3, 2007 20:30:31 GMT -5
approved!
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Post by darkchan08 on Jan 3, 2007 23:02:50 GMT -5
Name: Nightbeat Allegiance: Neo-Autobot Function: Detective, (Cybertron's Most-Accomplished) Primary weapon: Plasma blaster Alternate Mode: Porsche 959 Turbo
Strength: 05 Endurance: 06 Intelligence: 08 Courage: 09 Speed: 07 Firepower: 07 Skill: 09
Motto: "Truth is revealed in the smallest detail."
Bio: Nightbeat is a tough, no-nonsense type who is not afraid to break the rules to get what he wants. And usually what he wants is the solution to some complicated mystery… and he'll go anywhere to get it. He feels as comfortable driving down a dark alley as he does cruising along a six-lane superhighway. He has an intuition for finding the truth that defies all known theories of programming. In trying to account for Nightbeat's remarkable talent, Optimus Prime suspects that the circuitry in the digital detective's logic center may accidentally have been wired in a way contrary to accepted robotic engineering procedures. But the Autobot Leader is still at a loss to explain why Nightbeat thinks the way he does. Nightbeat prefers to work alone. Most partners don't understand his methods and his reasoning, and often wind up hindering his investigations more than helping them. But being a good soldier, he doesn't complain about his fellow Autobots... instead he tries to compensate for their investigatory deficiencies by working even harder. Once he was binary-bonded with the Nebulon, Muzzle, as a Headmaster, but his partner was unfortnautely killed in action during the conflict with Unicron.
Abilities: Nightbeat carries two photon pistols and a high-powered plasma blaster with infra-red sight. He also has enhanced audio and video sensors that aid in his investigatory work. From five miles away, he can hear a screw fall and count the threads on it. In car mode he can travel at speeds of up to 620 miles per hour and has a range of 1500 miles.
Weaknesses: Nightbeat's overconfidence in his abilities typically persuades him that he can handle almost any situation by himself. Given his preference for working alone, he often suffers damage that a more team-oriented Autobot might avoid.
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Post by JagwarKnight on Jan 3, 2007 23:04:11 GMT -5
approved.
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Post by tearoness on Jan 6, 2007 21:09:10 GMT -5
Name: Stronghug Allegiance: Maximal Function: Mediator Primary Weapon: Flippers, tail, back mounted photon cannon and laser rifle Alternate Mode: Whale
Strength: 09 Endurance: 08 Courage: 07 Speed: 03 Firepower: 06 Skill: 08
Motto: “Do to unto others as they do unto you.”
Bio: Stronghug was an ex-retiree who ended up in a muscularly built due to an enhancer and is an employee at Deva Corp. However after an attempted enhancer prank she had enough of it and us them for herself to get revenge she used the enhancer on an intern, after she realized she could of done a lot of harm to others she vowed not to use them recklessly. She adopted Halfpint after using one of the enhancers not knowing entirely what it did to Halfpint. Stronghug as the motherly kind of personally.
Abilities: In beast mode Stronghug is not one of the faster swimmer in the water or on land either. She uses her flippers, tail and her photon cannon to blast and bat away at the enemy at bay. In bot mode she is good with hand to hand combat skills and she is damn good shot with her rifle and photon cannon and she also uses her massive muscles to help bash the enemy.
Weakness: Stronghug is usually at or either at her extreme were her short and hot temper can flare at anytime kind of like a bomb ready to go off. She has to keep her temper to a very low which is very hard when she always holding off the crazy enhancers folk at bay.
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Post by JagwarKnight on Jan 6, 2007 21:10:47 GMT -5
Approved.
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Post by tearoness on Jan 6, 2007 23:10:03 GMT -5
Name: Nightstalker Allegiance: Predacon Function: Drummer Primary Weapon: Energon Tonfas Alternate Mode: Tasmanian Devil
Strength: 06 Endurance: 07 Intelligence: 08 Courage: 07 Speed: 05 Skill: 07
Motto: “Drumming with the flow of music.”
Bio: Nightstalker formerly worked for the Cybertronian Government in Public Releations. Until the day he went to check out a comrade’s place from reports of the comrade hitting people with enhancers. Then someone else hits Nightstalker with an age regressing enhancer that turned him into a kid during the meeting. The first comrade took him back to the first comrade’s home and checked on him the next day. When he had reverted to his younger adult years and decided he had too stuffy of a job and left to full fill his dream of being a drummer for a band.
Abilities: Nightstalker has a unique Bio chemical reaction to enhancers, in which his mind automatically adapts to the change, making it that less traumatizing when changes take place. His also well knowledgeable in Cybertronian laws.
Weakness: Nightstalker has become quite laid back in the time since the comrade zapped him. As a result, he has a tendency to make vast decisions quickly, without thinking of the consequences.
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Name: Mixmaster Allegiance: Predacon Function: Delivery Worker Primary Weapon: Shape shifting Weapons extensions Alternate Mode: Chimera (Varying beast modes)
Strength: 07 Endurance: 07 Intelligence: 06 Courage: 05 Speed: 04 Firepower: 06 Skill: 07
Motto: “Not knowing what form I’ll be is where I strike,”
Bio: Mixmaster works part-time in Deva Corp. advertising department and is also a delivery worker for Deva Corp. A comrade of Mixmaster was responsible with hitting him with several different dozen enhancers, because the comrade caught him steeling from Deva Corp. Medics are still trying to figure out what enhancers Mixmaster was hit by. The comrade whom had hit Mixmaster with the enhancers decided to help him through the difficult changes in his body, as they became very close friends.
Abilities: Mixmaster is capable of shape shifting his/her form to an extent, switching his/her body to ones of other techo-organic/beast wars tech transformers.
Weakness: The flaw in Mixmaster’s shape shifting abilities is t hat she/he is capable of taking on other forms…one body part at a time she/he can’t maintain a perfect copy of another, leading to the name of Mixmaster.
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Post by JagwarKnight on Jan 6, 2007 23:13:05 GMT -5
Double approved.
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Post by tearoness on Jan 8, 2007 21:16:31 GMT -5
Name: Slagcruncher Allegiance: Predacon Function: Warehouse manager Primary Weapons: Tooth Daggers Alternate Mode: Warthog
Strength: 08 Endurance: 07 Intelligence: 07 Courage: 06 Speed: 07 Firepower: 03 Skill: 08
Motto: “What are you looking at?”
Bio: Slagcruncher is a warehouse manager for Deva Crop. She was also an ex-retiree before, Slagcruncher was caught in a temporal anomaly, that briefly caused her to slowly regress over a day into a kid and back, and it was shown her booty obsession follows her back to her pre-teens. She is always looking back over her shoulder wondering who might try to alter her backside.
Abilities: Slagcruncher is quite quick and powerful in beast mode, capable of smashing through several lower level armors with her head. She is capable of making small take quite easily, making it easy for her to form connections to other people.
Weakness: Slagcruncher tends to abscess about her booty slightly. Afraid of some whacko at Deva Corp. is going to alter it. This sometimes leads to others seeing her as a bit of a ditz or an appearance crazed individual.
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Name: Catilla Allegiance: Neo-Autobot Function: Cute Kid Primary Weapon: Fangs, Claws and custom-built signal barrel plasma rifle Alternate Mode: Saber Tooth Tiger
Strength: 06 Endurance: 07 Intelligence: 07 Courage: 08 Speed: 07 Firepower: 05 Skill: 08
Motto: “I stalk quietly as I pounce without warning.”
Bio: Catilla was an ex-retiree she hated to be old she had lots of fighting spirit left being cooped up the retiree home all she ever wanted was to serve with the Neo-Autobots until she couldn’t function any more. Catilla became friends with Ratchet who was younger than her and she wanted to as young as Ratchet was, She wanted to grow up with him. Ratchet had given her a regressing enhancer on the first try which made her younger she was slightly older than Ratchet when the first enhancer wore off. Catilla wanted another one she loved the feeling of being young again. When Ratchet gave her a second regression enhancer, this time the enhancer made her a few years younger of Ratchet. Catilla became very close friends with Ratchet.
Abilities: Catilla is silent and capable of sneaking up on an opponent easily, getting within a few feet of her opponent without being noticed until it’s to late for the opponent. Her senses are quite acute as well, allowing her to pick up much about her opponents.
Weakness: Catilla is quite quick to act on caring feelings she had for others, sometimes not realizing the possible consequences. One large case was her current age which resulted from trying enhancers Ratchet had tried to claim, rather than getting them with her own rejuvenated, but adult form.
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Post by JagwarKnight on Jan 8, 2007 21:43:59 GMT -5
Approved.
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Post by tearoness on Jan 11, 2007 23:04:20 GMT -5
Name: Discharge Allegiance: Neo-Decepticon Function: Long range/short range combat warrior Primary Weapon: Chain gun gauntlet, set of spring loaded forearm energon blades. Alternate Mode: Rabbit
Strength: 05 Endurance: 08 Intelligence: 07 Speed: 08 Firepower: 07 Skill: 09
Motto: “For the team!”
Bio: Discharge was formerly Hare, she has many, many grand children and children thought she doesn’t remember from her former male life. Discharge was kidnapped by the Neo-Decepticons while she was off duty. He/she was brain washed by Czar the leader of the Neo-Decepticons whom injected alter changing gender enhancers in (Hare) to change (Hare’s gender) to that of a female fighting machine. Discharge is a solider through and through and she will get the job done no matter what.
Abilities: Discharge is a solider through and through she has seen quite a bit of the war at hand. She is an expert in long range and short range combat also an expert in hand to hand combat. When Discharge enters combat or battle she reaches a completely non-sexual state. When an enemy attacks her she will back away and if the enemy damages her, she won’t react to anything of that sort until her opponent has been defeated or beaten. Discharge knows what has to be done on a mission or in battle to defeat the enemy she will get the job done.
Weakness: Discharge’s one weakness is that she doesn’t question her superior’s orders. Discharge doesn’t think this a weakness. But tin the eyes of her comrades they see this as a weakness. Discharge might be small for her size, but that doesn’t mean that this gal can pack one hell of punch when she is teeded off.
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