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Post by autobotbubbs on Nov 23, 2006 23:30:24 GMT -5
Name: Black Zarak Allegiance: Decepticons/Brotherhood of Shadows Function: Warlord/scientist Primary Weapon: Tail cannons, Claw Arms, shin-mounted machineguns, Energy blades, Laser cannons, Fusion Cannons, Mini-con drones Alternate Mode: Scorpion-esq construction vehicle/ Jet
Strength: 10 Endurance: 10 Intelligence: 8 Courage: 9 Speed: 6 (8 in jet mode) Firepower: 10 Skill: 9
Motto: " Into the Abyss... I cast thee"
Bio: Once a brilliant scientist, Zarak worked to create a new proceedure to allow a cybertronian to absorb energy directly from their surroundings. His cruel experimentation to acheive his task earned his banishing from Cybertron, enacted by both the Maximal and Predicon elders. He dissapeared, swearing vengance upon his homeworld. In secret he toiled, utalizing his own technology in order to rebuild his body into a new, vastly mor epowerful form... at the apparent cost of his sanity. Taking the name Black Zarak, he created the group known as the brotherhood of Shadows. This sub-faction of the Decepticons, composed of both Maximal and Predicon dissidents, strives to lay waste to the current Status quo on Cybertron... annihilating all others so that they may take what they feel is rightfully theirs.
Abilities: Black Zarak posesses incredible strength and endurance, he is also exceedinly brilliant. He has built smaller drones, linked directly to his mind, to assist him in delicate experiments in wich his frame is too large to accomplish. His External frame if made of an exceedinly dense alloy, making him impervious to most damage. He has housed in his left arm a Zeta crystal, wich is interdimensionally linked to a black hole, allowing allows him to draw upon anti matter to fuel himself.
Black Zarak is a Tripplechanger, able to switch between his robot mode and two other modes, each with its own inherant strengths.
In his construction vehicle mode, he can use his two shovel-arms as well as the two 'cowcatcher' buckets to break through anything within his path. His tail has a towcable and hook mounted on it. This can be lowered or fired like a harpoon, then with the powerful wench drag his prize back to him. On the front of his cab are a set of 'fangs', wich can be chaged and used to sear through nearly any substance.
In jet mode he is capable of inter-solar flight.
In both of these modes he is armed with retractable energy cannons mounted on his tail/nose, as well as 2 stationary energon destabilizer guns on his cab. There are a pair of Machineguns mounted on his shins.
In Robot Mode he has acess to a pair of Fusion Cannons mounted inside of his claws. On the outside there is an energy scyth mounted on each claw (wich are the wings in his jet mode), and 2 dual energy hooks on his kneecaps.
Weakness: While moving on the ground, BlackZarak is incredilby slow. In vehicle mode his tank treads, as with most Transformers with similar modes, are an easy target.
Aside from this, and occasional bouts of lunacy, he has no known physical weaknesses.
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Name: Sunstorm Allegiance: Unknown as of yet Function: Warrior (evidentally) Primary Weapon: Particle Rifle, Energy Sword, Nuclear Energy dispersion nodes Alternate Mode: Jet (like E Screamer)
Strength: 7 Endurance: 7 Intelligence: unknown as of yet Courage: 9 Speed: 9 Firepower: 10 Skill: 7
Motto: Has yet to speak
Bio: Little is known of the true orgins of this Cybertronian. Found on earthin a Stasis pod labled simply 'Sunstorm', it appears that he was built of a mixture of Cybertronian and alien technologies
Abilities: In his jet mode Sunstorm has 2 missile launcher mounted under his wings. as well as 2 machineguns mounted under his nose. He is equipped with an energy sword, and a particle rifle wich can be mounted under his wings.
In robot mode he weilds both of thoes weapons.
Sunstorm has a cybertronian atomic reactor built into his frame. This allows him to generate high-levels of energy and then focus it through the Zeta crystal in his chest. He can fires these through his hands as energy blasts, or through his chest into energy sheilds or weapons.
Sunstorms body is built to keep any excess energies from his reactor from causing major malfunctions in his body. His extermal frame is plated with synthetic sheilding created from a rare ore to further contain such excess energies. It can also protect him from other forms of Radiation.
Weakness:
Forging weapons appears to take a great ammount of concentration... often he can only keep them solid for a few minutes before they dissipate.
The nuclear reactor within is frame, wich gives him his power, is also a target. If ruptured in the right manner, the resulting meltdown could cause an explosion estimated up to 30 megatons, destroying him, anyone nearby, and a good portion of the surrounding area.
Even though his body is sheilded from radiation, it is possible that Excessive use of his powers can degrade his external structure, causing areas to become frail and fracture. Allready there are signs of this on Sunstorms frame, more prominently on the upper right side of his body.
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Post by autobotbubbs on Nov 23, 2006 23:31:22 GMT -5
Name: 'Chupie' (aka: Chupacabros the destroyer, among other alias's) Allegiance: Horrorcons Function: spy/ Annoyance First class Primary Weapon: Sucker like mouth, toungewhip, claws, fanblades Alternate Mode: Chupacabra
Strength: 2 Endurance: 5 Intelligence: if one could shut down the ego it might be calculateable Courage: 10+ Speed: 10+ Firepower: 0 Skill: 5 Motto: " Your screams shall not gain you mercy.... for your lives will be drained from your feeble carcasses like so much soda from a bottle by the wicked tounge of Chupacabros the Destroyer!!!!"
Bio: Chupacabros, known as 'chupie' to everyone else, is the weakest of all the horrorcons... however, in his own self-delusional mind he is a stealthy Lethario, a bringer of pestilance and a scourge upon the verry face of cybertron. He will hide in the shadows to pounce upon unsuspecting prey in order to suck their blood or mechfluid.... but usually just hangs there like a window ornament until the 'host' pulls him off. He is tolerated mainly because his stealth makes him a superb spy... even with his near-incessant gloating.
Abilities: In his beast mode, he Posesses remarkable speed and agility, and is incredibly stealthy (when he keeps his mouth shut).
In this form his jaw can detach, making his mouth like a sucker in wich he can stick to most surfaces. He has clawed hands and feet, and his tail is prehensile. His tounge is also similar to a frogs... able to shoot out to snag 'prey'.
In robot mode he is armed with a 'blade fan', as well as a whip wich is basically his beast-modes 'tounge'.
Weakness: His weapons are completely useless against the majority of Cybertronians, and will only cause minor damage to organics.
Posesses a reality-defying massively delusional Ego, and as such will quickly leap into a battle against a MUCH stronger opponent.
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Post by autobotbubbs on Dec 7, 2006 11:23:40 GMT -5
Name: Trypticon Allegiance: Neo-Decepticon/ Horrorcon Function: Warrior Primary Weapon: Battle Axe, Particle beam cannon, Proton missile launchers Alternate Mode: Dragon (Scourge repaint)
Strength: 10 Endurance: 10 Intelligence: 7 Courage: 9 Speed: 7 Firepower: 10 Skill: 8 Motto: "Total Victory requires total destruction."
Bio: Durring the great war between Autobots and Decepticons, Trypticon served as a city sized war machine, reigning death and destruction down upon enemies without mercy. After the Autobot victory his spark was removed and imprisoned alongside other Decepticon Criminals.
In the aftermath of the battle of the spark, he was freed from his prison, this time in a new... female... technorganic body.
Although downgraded in size and overall firepower, Trypticon is still the brutal engine of destruction he always was. Just as before, the only emotion wich Trypticon displays is varrying degrees of hatred. His hatred for the Descendants of Autobots still knows no bounds, and he would easily devestate a planets surface to kill one Maximal. This prompted him to join with the Neo Decepticons, despite his hidden opinion that war is pointless.
Mentally he is a storm of confusion... an ever-presant sense of self loathing has been magnified due to his new smaller forms organic nature and the newer emotions wich it has granted him. One Overwhelming factor in this is that due to Scaleblades energies wich helped create him, this new form is female. Trypticon has gone to great lengths to keep this hidden from everyone, modified armor and even a faceplate to obstruct the veiw of his femenine features.
Despite his crappy attitude, he has has become slighly less detached than he was as a battlestation, and at some point he may even become attached to his new comerades, though he'd never admit it to anyone.
Abilities: While not as powerful as his previous form, Trypticon is still a force to be reconed with.
Trypticon is nearly impervious to physical, chemical, and energy attack. Powerful repulsors built into his skin enable him to project a barrier field pushing threats and other objects away from him for up to 1000 feet. The repulsors also provide him with flight abilities with a 1000 foot celing.
In both modes his eyes emit powerful hypno-beams that can temporarily control any Transformer, save for those of the strongest wills. Secondary heads, wich can be deployed at will, contain proton missile launchers.
In dragon mode, Trypticon can use his powerful teeth and claws to mercilessly dismember his enemies. Mounted inside the dragons mouth is a powerful particle beam cannon, which can tear down a mountainside in a single blast.
Weakness: Trypticon still has no Known physical weaknesses, despite having a smaller frame. Mentally is another issue.
He is especially self-concious about now being female... if anyone reffers to him as a 'she', it would be sufficient to send him into a berzerker rage
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Post by autobotbubbs on Jan 29, 2007 21:58:36 GMT -5
Name: Nightbird Allegiance: Decepticon/Brotherhood of Shadows Function: Assasin Primary Weapon: shoulder mounted plasma cannon, forearm blades, various silent weapons hidden throughout body, claws, 'wires' Alternate Mode: Vtol Jet (E Slugslinger)
Strength: 4 Endurance: 7 Intelligence: 8 Courage: 9 Speed: 8 Firepower: 5 Skill: 10
Motto: " Death is silent.... so am I."
Bio: Little is known about nightbirds true orgins. Origionally used by the tripredicus council a spy and assasin, she rose through the ranks to become one of their top agents... Infiltrating Dezarus's cadre for a time before being discovered. Her envolvement in the sparkwar is yet unclear... however she has reccently emerged in a new fully mechanical body, using the guise of Nighthawk to infiltrate the Neo Autobots. Now that she has revealed herself, she has returned to the neo-Decepticons.
Now she serves as one of Black Zaraks top luitennants, though it is still unclear what prompted her to join the bortherhood and their quest to erase Organic Cybertronian life.
Abilities: Nightbird is skilled in the art of Metaliko. One of the more arcane of the Cybertronian martial arts that combines the mental conditioning of Circuit-su, along with the hand-to-hand techniques of Crystalocation, and a strong element of spirituality and code of ethics.
She uses these skills to their full lethal eficiency with her clawed hands, bladed forearms, as well as multiple silent weapons hidden throughout her frame. She has even mastered an art wich she can utalize razor-thin strands of energon-infused 'wire' to entangle and, possibly, eviscerate her prey. this wire is emitted from ports on the back of her arms and down to her hands where she can manipulate it to her will.
In VTOL mode she is capable of inter-solar flight. She is armed with an underside-mounted plasma cannon, wich can fire busts of electromagnetically charged plasma energy.
In both modes she has acess to a cloaking system, in wich she can make herself undetectable from sight and most sensors.
It is clear that she has been outfitted with a Zeta Crystal... however she has yet to display its potential
Weakness: Use of the castor drains her energy reserves. When its fired her cloaking systems are temporarily disabled.
Nightbird is also at a general disadvantage in firefights
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Post by autobotbubbs on Feb 8, 2007 1:32:01 GMT -5
Name: Takedown Allegiance: Autobot Function: Enforcer/SWAT officer Primary Weapon: Sawed-off Acid Pellet Shotgun, Shoulder-mounted grenade launchers, electrified Nightstick, dual pistols, Fists Alternate Mode: Cybertronian Law Enforcement Vehicle
Strength: 7 Endurance: 8 Intelligence: 5 Courage: 9 Speed: 6 Firepower: 8 Skill: 7
Motto: " In dis job, sometimes ya gotta git yer hands dirty"
Bio: A hard-nosed beat cop from one of the darker areas of Cybertrons 'underworld' since before the great wars began, Takedown fought alongside the Autobots for Centuries. Stationed at one of the Maximal colonies after he was 'downsized', he just reccently returned to find what Cybertron has become in the aftermath of the 'battle for the spark', and is among thoes who feel little disgusted about it.
Abilities: Though his external fram has been 'downsized' to maximal sized, many of his origional physical attributes remain intact.
Takedowns chasis consists of a denser alloy wich makes him resistant to damage from weapons fire. His vehicle mode is also protected by a Kinetic Damper wich cushions any impact incurred durring high-speed pursuits.
In Robot mode, he is armed with a pump-action shotgun capable of firing Acid Pellet Shells and heavier Slugs, along with 2 energy pistols, an electron truncheon, and a shoulder-mounted grenade launcher. This weapon is capable of firing a variety of shells, these include Flash, Smoke, Stun/EMP, and spider grenades (Small surveillance units wich can be controlled remotely and detonated at will). His vehicle-mode cab also converts into a riot sheild.
Weakness: Although the force-field emitters cover his vehicle mode's body, they do not extend to his underside, which remains vulnerable.
Repeated hits by small-arms fire will cause damage to his armor. It also provides little to no protection from heavier weapons.
Takedowns stubborn attitude, short temper, and excessive force incidences are legendary. Each has been known to put him at odds with his comerades.
A perchance for overcharging can also hinder his performance… often having to go into the field suffering from the effects of a hangover.
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Post by autobotbubbs on Feb 25, 2008 11:56:17 GMT -5
Name: Fenrir Allegiance: Neutral (Dao's crew) Function: tracker/Monster Hunter Primary Weapons: Claws, Fangs, Energon Swords, Optic Laser, any ranged weapon he can find Alternate Mode: TM-2 Wolf (or a single headed cyborg cerberus)
Strength: 7 Intelligence: 5 Speed: 7 Endurance:10 Courage: 9 Firepower: normally 4 Skill:9
Motto: " You can run, but you can't hide"
Bio: The 'Forsaken Son of Protoform X', Fenrir was cursed with his unholy Immortality when his pregant mother was attacked, and her spark nearly devoured, by the creature. He has spent decades trying to hunt down and destroy X, even going as far as to stowing away onboard the Axalon... inadvertanly envolving him in the Beast Wars. At the wars end he though his mission had been fufilled with their assured Destruction, and departed the Autobot shuttle in a stasis pod, wanting to find his own place in the universe. His journey was short lived.
Captured by mercinaries (after putting a good deal of them in the grave), he was sold to an unidentified 3rd party trying to replicate their own Protoform X. Experimented on and tortured for an undetermined period of time, he was on the verge of loosing what little sanity he had left... until Fate stepped in. He was rescued by Captain Dao and his crew, who where only at the facility to refeul his ship.
Now, after some 'rehabilitation', he's joined the crew as their 'backup', for when situations need some added muscle. However, of his own volition, he's distanced himself emotionally from the crew as he fights the demons within him.
Abilities: Fenrir is classified as an Immortal, a Transformer with an Indestructable spark. With this, he posesses near instantaneous regenerative abilities, allowing him to heal any wound within moments.
Fenrir also posesses Vampyric tendancies, able to aide in regeneration or sustain himself upon the spark energies of others. He can do this by either biting a victim on the neck and drinking their mechfluid, or by devouring their spark.
In both modes Fenrir possesses superior land-speed, and agility, along with olfactory and hearing senses. His right eye module is also capable of seeing in multiple spectrums of light.
In beast mode, Subjects primary weapons in this mode are the claws located on his paws, his fangs capable of cutting through steel, and his whip-like tail, with an neural-electro taser on its end.
In robot mode He gains the use of a laser mounted in his Right eye lens, as well as the use of two energon swords he refers to as 'the swords of fury'.
Subject can channel his spark energy through his claws, possibly due to him having knowledge of Circuit-su or Metaliko
Weakness:
His 'pissy loner' attitude doesn't earn him many freinds.
His regenerative powers have a price, as hie can feel pain from the wounds sewing themselves amplified tenfold. While he does have a high pain threshold, he has been known to go into psychotic feral rages due to this 'neurological overload'. These pass either after he goes into stasis lock, or is 'tranquilized'. He has been outfitted with a telepathic shunt to 'snap him out' of his rages.
He constantly battles his vampyric tendancies, not only with the draining of energy, but also his taste for consuming sparks. So far there has been no documented incident of his partaking of the second stage, however the threat is still present.
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Post by autobotbubbs on Aug 26, 2008 3:07:21 GMT -5
Name: Crackpot Allegiance: Candyshop Function: Highly-armed lunatic Primary Weapons: Shoulder-mounted rocket launchers (for both shoulders), Wrist-mounted machine guns (both wrists), Forearm-mounted flamethrowers, 'smilie' missile launchers, & Blades (both forearms), Oversided 'bang flag' pistols (2), wheels with retractable spikes (can be utalized like yo-yo's), front bumper with retractable spikes, Various types of grenades, and about anything he feels like re-arming himself with, consisting of a menagerie of stolen weapons & 'upgrades'. Alternate Mode: Cybertronian equivalent of a clown car Strength: 7 Endurance: 9 Intelligence: undetermined Courage: 8 Speed: 6 Firepower: 10+ Skill: 8
Motto: " Top A the world MA!"
Bio: A nameless mech brought to the Barracks 17 facility for a crime long forgotten, the creature now known only as crackpot was one of the many unfortunates used in Omega's experimentation. Just like with Candyshop, he was intended to be a pawn in removing the elders in favor of the Church of Unicron. An attempt to expand upon Powerlinking technology, he could verry well have become a greater success than Candyshop... if his process of the near endless upgrades to his body and mind had not driven him completely insane. Between his incoheriant sing-song ramblings and his attacks on guards (resulting in at least 5 deaths), he was deemed too dangerous for any possible use. Depowered and put into stasis lock, he was confinced in a Stasis pod marked with an X. It was intended, much like one of their previous experiments, to be dumped offworld. Unfortunately, their plans where interupted by the mass escape from Barracks 17... the pod being one of the many spoils taken by Zebesian Pirates.
It was onboard the pirates ship, where, after being foolishly activated and proceeding to Slaughter thoes who'd unleashed him, he began to run rampant throughout the hold, upgrading his form, and outfitted his body with several weapons. This lead to a stare-down with Candyshop, who SOMEHOW persuaded to join him with minimal effort. Since then he has become one of his most feared agents, Utalized for almost any kind of mission... as long as it envolves mass destruction
Abilities:
Due to his displayed skills used in enhancing and outfitting his body, it is beleived that Crackpot posesses an incredibly high level of intellegance, or is at the least an incredibly gifted savant. It is rumored he may be of Junkion in nature, based on his technical skill and perchance for quoting earthen media.
Crackpot's body has been enhanced with a highly advanced Powerlinking system, this allows him the ability to 'link up' to nearly any weapon he so chooses and integrate it into his frame.
With this, Crackpot has built within his frame a countless number of weapons wich make him literally armed to the teeth. These include a set of armor-peircing machineguns in his wrists, flamethrowers that fire a napalm capable of producing flames up to 3,000 degrees centigrade up to 30 feet, 'smilie' homing missiles, and various blades capable of cutting through 5 feet of solid steel on his forearms.
His soulders house a pair of Rocket Launchers that fire rounds packing the destructive force of up to 5,000 tons of TNT. On his hips he has holstered a pair of oversized pistols wich fire either harpoon-like 'bang flags' or 'standard' rounds.
His tires and bumpers have retractable spikes, allowing him to rip through anyone unfortunate enough not to get out of his way. The 'spare' tire on his back can also be used almost like a giant, bladed yo-yo.
He is also outfitted with an anti-grav system, allowing him to bounce around the battlefeild, compensating for his massive bulk, as well as a force feild capable of blocking most rounds fired at him.
Weakness: As stated before... he is completely insane. Prone to bouts of violent lunacy and incoherant rambling. There are verry few allies who would want to be alone with him, let alone fight in the same battle as him.
While the force feild blocks him from taking damage from ranged attacks, the kinetic absorber has been reccently blown out thanks to massive EMP damage. Due to this, he is not sheilded from the kinetic force behind the rounds. This can send him bouncing around the battlefeild like a rubber ball.
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Name: Skybolt Allegiance: Function: Recon/pilot/Ground Assault Primary Weapons: Robot: Pistol Pretender armor: Dual-barrel gattling gauntlets, wrist-mounted heavy-caliber machine guns, Shoulder Mounted Fusion cannons, Cluster missiles. Alternate Mode: Unknown/Anti-Aircraft tank Strength: 4/10 Endurance: 3/10 Intelligence: 6 Courage: 3/8 Speed: 8/3-- 9 w/ boosters in space Firepower: /10 Skill: 8
Motto: Some wounds never heal... " I'm here to kick aft and chew energum... and I'm all out of energum."
Bio: Near the end of the great war, Skybolt functioned as a scout for the Autobot army. One mission he and his team where sent to Charr to gain intellegance on Decepticon plans... unfortunately, things went horribly... horribly wrong. Their presance discovered, the team was hunted down and eliminated by members of the Decepticon high command, Skybolt being hunted and subsequently strangled by Decepticon high commander Galvatron and left for dead. By some small miricle of primus, he survived but was left permanently scarred by this, left with braindamage, severe PTSD, and most notably Galvatrons handprint on his neck. His fractured mental state made him a perfect canidate for the Pretender program, outfitted with a heavy assault 'ultra' pretender exosuit. His fear and paranoia left bound to his body, while his anger at his ordeal imprinted itself upon the armor.
At wars end, he was reluctant to give up the armor, almost as if to do so would be like removing an arm, and even after being upgraded to a Maximal, he still suffered from a specific form of Withdrawl associated with some pretenders. To cope with this, he had comitted himself to what he thought was a legitimate mental institution. In reality, it was merely a cover for the cruel enhancement projects, taking in the mentally unstable to be used in experimentation.
Its unclear just how long the Ehancement experimentation endured, the end result was his body being forcibly reformatted for tests on the viability of Enhancers to be used as Bio-weapons, then later used as a test subject to explore the viability of Exo-armor for warfare. The ensuing gender-bending enhancement did not help Skybolts psychosis. Durring one such trial He went berzerk, tearing the place apart in his armor before fleeing. He drifted through space, until he was found by Dao's crew. Since then, both sides of Skybolts psyche have become valued members of the crew.... When utalizing the armor, wich he had modified to resemble his old pretender armor, he shows no fear, no hesitation, this is in complete contrast to outside of the armor, where she is meek and easily frightened, but remains a Skilled pilot and spy, Despite her never using her beast mode.
Abilities:
Skybolt has acess to an 'Ultra' Pretender model Exosuit. This is roughly the size of one of the origional autobots (somewhere in the scale between Brawn and Jazz heighth-wise).
The Exosuit's armor is composed of an ultra-dense alloy capable of absorbing most attacks.
In Humanoid mode, the armor is outfitted with Hover-boosters in its feet, and various boosters on its back and shoulderpads. These work to assist its movement on the ground and in space. It can be outfitted with a Vernier backpack and additional gear to further aide it in space operations.
Its Armed with dual machine gun mounts in its forearms, as well as cluster-missile bateries in its shoulders, and a pair of dual-barreled gattling cannons that can uplink to its forearms. There are also a pair of Fusion cannons that store on its back and, if needed, rotate up onto the armors shoulders.
The Armor's alt mode is that of a Anti Aircraft Tank. The gattling & Fusion cannons carrying over to form the primary weapons.
In Vernier form, the armor is equipped with a dual engined booster pack (with 2 boosters at the base of each 'tower'). The housing carries a pair of retractable Beam cannons. There are also boosters on the Gauntlet and Leg attackments to assist manuverability. The gauntlets are equipped with Mini-gattling mounts similar in design to the standard versions. Only the Missile batteries carry over to this mode. It also carries a fusion rifle.
Weakness:
Skybolt's pretender armor's sheer size and bulk make it incredibly heavy, making it barely able to walk on its own and foring it to rely upon hover boosters in its feet fore movement. If they should be shorted out, it would be rendered nearly completely immobile. Generally, it has to be kept in subspace to avoid weighing down the ship.
Without the Armor, Skybolt is especially shy and emotionally fragile, stemming from centuries of suffering PTSD incurred by her assault by Galvatron. She is still deathly afraid of him, despite his being lost for centuries. The mere mention of his name or the incident can cause extreme panic attacks.
Skybolt's aversion to leaving the ship without the armor leaves her especially vulnerable, especially her reluctance to use her true alternate mode. To this date none of her fellow crewmates have never seen this.
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Post by autobotbubbs on Oct 13, 2008 12:28:04 GMT -5
Name: Gnaw Allegiance: Sharkticons Function: Pack Alpha Primary Weapon: Claws, Teeth, left forearm rotary blade, Alternate Mode: TM-2 style shark beast
Strength: 8 Endurance: 9 Intelligence: 3 Courage: 8 Speed: 4 (land) 8 (liquid) Firepower: 6 Skill: 7 Motto:[glow=green,3,300] " All is prey "[/glow]
Bio: It is unsure just how Gnaw became the 'alpha', or the commander of a Pack of Sharkicons wich swarm the sewers of Cybertron. What is known is that he should not be underestimated to be merely a sharkiton who's bigger than the others.
Abilities: As with the other sharkticons, Gnaw can sustain himself on nearly any substance, digesting it into energon, and posesses an insatiable apetite.
His beast mode is that of a bipedal transmetal-2 Shark beast. In Shark mode he is armed with several rows of serrated teeth, razor-sharp foreclaws, and clawed feet, all of wich can cut through solid titatium, as well as a powerful Rotary tail wich can swiftly propell him through the sewer sludge.
In his robot mode, his primary weapon is the giant claw formed from their beast-modes tail that becomes his left arm. He also has serrated teeth and claws. His central spark chamber seems to have consumed an abundance of radiation... thus giving him a limited ability to fire bursts of toxic energy from his chest. He also posesses strength greater than the other sharkticons.
Weakness: Like with the others, limited Intellegance and his insatiable hunger are his greatest weaknesses.
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