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Post by tearoness on Nov 26, 2006 17:41:40 GMT -5
Name: Allegiance: Function: Primary Weapon:
Motto:
Abilities:
Weakness:
Tech Specs:
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Post by smokedtoast on Dec 2, 2006 0:26:38 GMT -5
Name: Maigo Light Allegiance: Hunters Function: All-Purpose Fighter Primary Weapon:Mk 3 X-Buster Rainbow Beam Sabre with Weapon Copying Technology Motto: "...Stop suggesting things that are worse!" Bio: Maigo is the clone of one of Jess's brothers Hou, who has managed to carve a new life for himself out of the wreck of his creation. He currently serves part time in the hunters on the field while serving the rest of the time trying to rehabilitate Mavericks who were caught in a non-fatal way. Abilities: Technopathy/Telepathy Enhanced healing due to Nannite/human tissue hybrid nature Weakness: Maigo has a tendency to expect the worst, which often causes him to ruin the occasion when things go better.
Tech Specs: Strength:5 Endurance:5 Intelligence:4 Courage:9 Speed:6 Firepower:7 Skill:9
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Post by JagwarKnight on Dec 2, 2006 0:27:27 GMT -5
approved.
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Post by JagwarKnight on Dec 2, 2006 0:51:05 GMT -5
Name: Alia Allegiance:Maverick Hunters Function:Spotter Primary Weapon:A-Buster
Motto:"I'll handle it."
Bio:Alia began her career as a simple researcher in reploid engineering. She and her colleague Gate were ahead of their time in their reploid research, though she contends that Gate was always a better programmer than her. However, Gate's inability to follow the rules made him a social outcast, and his creations were destroyed, sometimes with the help of Alia herself. She soon mastered all programming languages and was chosen on these merits to be a spotter for the Hunters. Druing the Sigma Virus, Alia then served as the Hunters' spotter during the Sigma Virus outbreak, while simultaneously lending her technical talents to the cause by uploading and letting X utilize his two new armors, the Falcon and Gaea armor. She supported the Hunters throughout the ordeal until it was resolved.However, despite her talents, she was unable to locate X and Zero after they dissappered at the end of the indicent.
Druing the VilorX wars, she resumed her work in reploid engineering and aided in the creation of the 'resserection' machine and along with Jessica, provided the needed DNA to bring the first generation of restored mavericks back to life. Her skills would later prove valuable as the war progressed such as aidding with the return of Jessica's Brother Hou, Helping Fangwing and Gate with understanding how the Hunter Killer Nanites work and spotted druing the final battle with VilorX
Later,Druing the Nightmare crisis, she spotted Jess and Tara as they dealt with the Nightmares, and her past with Gate came back to haunt her. Though feeling guilty throughout the happenings, she assisted the Hunters in bringing Gate to justice. When Gate was defeated, though, Jess brought his remains to Alia, and she said she would do her best to repair him, Which she manged to do easily. As the Earth Recovery proceeded, Alia continued to act as a part-Hunter navigator. Her skills were brought back to good use during pact of the sect crisis as a cult of repiolds trying to bring armmagedon rose. Alia was the one to crack the mystory surrounding Jessica's new Hoera armor which allowed Jessica to not only save the world, but her husben as well. After this, she took a short vaction and was not there druing the Pirate uprising.
Returning to the Hunters druing the Paradise Lost crisis, Alia continued her spotter position, assisted by two new navigators (Layer and Palette). Working in tandem, she assists in the discovery of the new generation chips and Sigma's plot.
All in All, Alia has proven herself to be a vaulable assest to the Hunters.
Abilities:As noted, Alia's skills in the art of Repiold Engineering,programming language, and Spotting are only matched by Gate and Fangwind. Also, she has chosen to give herself a spot of firepower by creating the "A" Buster, a weapon that mimcs the Busters series used by the light family,right down to the weapon copy system.
Weakness:Alia is not a fighter by any means, even with the A-Buster. Also, she has a habit of NOT SHUTING UP druing Missions, which often leads to most hunters to turn thier coms off druing combat.
Tech Specs
Strength:4 Endurance:5 Intelligence:9 Courage:6 Speed5: Firepower:6 Skill:9
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Post by smokedtoast on Dec 2, 2006 1:02:52 GMT -5
approved...
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Post by infusion on Dec 23, 2006 16:02:47 GMT -5
Name: SparX Allegiance: Maverick Hunters Function: Tech Support Primary Weapon: Thunder Strike Y
Motto: "Just stick with me and you'll be AOK"
Bio: A reploid with unknown origin, SparX has earned his ID after years of service. Use to be being incharge of knowing whats going on in a battle he's learned many battle tactics and his ability to control rogue and non rogue robots helps to turn the tables on a once perfect plan of the badguy's.
Abilities: Can control Robots by rewriting their programs using his thunder strike weapon, once reprogramed he is able to remotely control them if he wishes or just give them commands. Carries a Energy katana for close combat battle, he's also known for his signature lightning touch.
Weakness: He hides an ability to repair himself at the molecular lv. A uncanny knack for feeling responcible.....FOR EVERYTHING! which can sometimes throw him into depression or mad acts of heroism.
Tech Specs: Strength: 6 Endurance: 6 Intelligence: 8 Courage: 6 Speed: 7 Firepower: 7 Skill: 10
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Post by JagwarKnight on Mar 6, 2007 11:47:24 GMT -5
approved.
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Post by smokedtoast on Jun 15, 2007 12:01:03 GMT -5
Name: Enza Allegiance: Maverick Hunters Function: Front-Line Berserker Primary Weapons: Claws, Plasma Cannon Strength: 7 Endurance: 10 Intelligence: 4 Courage: 6 Speed: 7 Firepower: 7 Skill: 7 Motto: "Bring it on! You don't know what kind of hells I've been through..." Bio: The eldest sibling of Maigo, Hou, and Jess is surprisingly the most crazed of all 4. Enza is the half-brother of the others, the result of his mother being raped then taken by his biological father at a later time. Due to this, Enza never had a chance to meet his mother and learned the trade of thieves and muggers from his father. Sometime afterwards, Enza lost his father... ironically to the father of his siblings as they had attempted to rob his mother again. Enza himself was taken away and frozen, put through subliminal rehabilitation during his time inside. Further irony struck Enza's life due to the collapse of society at the eve of 20XX... Kept in stasis up until 28XX, Enza was found by the reploid monstrosity known as VilorX and converted into a near double counterpart for his brother Hou and Sister Jess... sent after the two of them with much vigor. Fighting them for the majority of the war, Enza was frozen again before being broke free several years later. During this time, his mother was found trapped temporally due to an accident involving different technologies. She revealed the link between Enza and Hou before being forced to return to her temporal 'prison'. This time, he tried to regain control of his mind to some extent... not wanting to be the monster anymore. He has managed to do this to some degree, though for a time he still terrorized his siblings. Enza has put a good effort into bringing his more feral side into control, adopting the more feral Slash Beast twin chibi Sem and slowly teaching him to control his own more animal like urges. Enza has ironically coupled with Aki, who could be considered a duplicate of his sister from another universe... though there is no genetic links between the two in that universe and so no genetic relationship. Abilities: Enza is equipped with a techno-organically based healing factor as well as technopathy/telepathy due to the melding of reploid systems into his anatomy. As a result of his unhinged mindset, Enza's telepathy has been known to make contact to others through dimensional breaches. Enza is also equipped with the typical weapon copy system of most reploids, retaining weapon data from the other Vilor Generals involved in the war. Weakness: As a result of Enza's berserker nature, he often pushes himself far beyond the limits of his healing factor in combat. This leaves himself vulnerable after a battle, sometimes even during the battle if it lasts long enough. In addition, he is slightly socially inept due to his psychosis. He also unnerves others with his appearance, as his partial reploid nature is more apparent then his brothers due to the cablings on his face.
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Post by JagwarKnight on Jun 15, 2007 12:07:27 GMT -5
approved.
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Post by scaleblade on Jul 1, 2007 14:21:31 GMT -5
Name: Johez (Joz) Alliegence: Space Pirate Function: Pilot Vehicle: The Flying Luminoth Weapons: Personal Blaster and Energy Cutlass
Strength: 6.0 Endurance: 7.0 Intelligence: 8.0 Courage: 8.0 Speed: 4.0 Firepower: 5.0 Skill: 9.0
Abilities: Johez telepathically speaks to his ship, as such he can give it orders to take off or even attack a target so long as he's nearby. The ship doesn't need to dock for repairs, if left for a long enough time, the ship can slowly mend itself. Johez is notibly immune to Phazon Radiation.
Weaknesses: His bond with his ship makes Johez unwilling to leave it, he enjoys simply lingering in space in wait. Also, during extended flights he must be physically hooked up to his ship in the cockpit.
Bio: Johez was, and still is, one of the most fantastic pilots in the pirate fleet. He could conquer any minefield, survive any battle and overcame every obsticle that threatened the life of him and his ship, The Flying Luminoth. And when he was selected for experimentation, he was more then overjoyed.
The Phazon radiation from it ravaged his body, but Johez had become more then a pilot and his ship – he had become the ship. Johez feeds the ship on his mere thought, extended trips do, however require him in a come-state. But over short distances he can power the ship from anywhere within reason.
He pilots the ship alone, as his foul mood often chases most company away, not that he needed them. Because of this, the ship is in some disrepair, but its half organic nature can see it trying to ‘heal’ itself, giving it it’s own unique architecture.
The captain remains a feared name among most space, and he is held in very high regard by his people, this status has given him quite a deal of power and riches, both of which have gone almost unused in the captain’s long life.
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Post by JagwarKnight on Jul 1, 2007 19:22:31 GMT -5
approved
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Post by artoni on Aug 22, 2007 22:57:59 GMT -5
Name: Tabula Rasa
Allegiance: Hunters
Function: Combatant
Primary Weapon: TransTool - an object capable of assuming many shapes via a sort of 'fluid metal'. The TransTool can reshape itself according to Tabula's whims, and is inextricably linked to him and his state of mind. An example of the latter would be it forming armor if he feels threatened, or a melee weapon if he feels angry. It can also be focused to form other tools, hence its name.
Abilities: Aside from the TransTool, Tabula Rasa is also equipped with an arm buster that can combine with the TransTool to form a more powerful version. His systems are also quite remarkable when it comes to repairing themselves, assimilating (absorbing/cannibalizing) the nearest suitable material in order to regenerate.
Weakness: Tabula Rasa has no idea of who he is, or where he comes from; this is a constant source of questions for him, as he's obviously done some things as he knows how to talk and act and fight...but nothing he does can offer answers. It's not that hard to turn that doubt against him as a weapon. In addition, he's prone to having sudden, intense headaches that strike without warning.
Tech Specs: Strength: 7 Endurance: 6 Intelligence: 6 Courage: 3 Speed: 5 Firepower: 8 Skill: 5
Bio: Not too long ago, Tabula was known as Protean, a Decepticon that was part of an anti-organic cult. And he liked it. That changed when one of those organics infected him with a virus that changed who he was in almost every sense of the word; from forcibly reformatting his body into a Reploid's to activating a safeguard in his programming that wiped his mind, memory, even personality. His former comrades attempted to destroy what he had become, but Maigo - the very one who had infected him with the virus - saved him. Now he's attached himself to his 'big brother' (despite the fact that Tabula's new form is physically older, and larger).
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Post by JagwarKnight on Aug 22, 2007 23:00:25 GMT -5
approved!
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Post by JagwarKnight on Oct 21, 2007 21:47:06 GMT -5
Name: Anubis “Doggie” Cruger Allegiance:Maverick Hunters/formerly space pirates Function:New Head of Command for The Hunters Primary Weapon:Sword Element:Shadow/Aqua
Motto:”Hunters, Move out!” “I Swear, compare me to that show again, I will hurt someone.”
Bio: Anubis Cruger was formerly Space pirate No:1243641 pior to his genetic tampering at the orders of his superiors. Already a Brillant tactition, the expermention was to enhance his pysical stats to a much higher level... which back fired and left Junk world Zeta... where his already unstable DNA resulted in the hybrid Dragon/Dog form he has now.
He ran into the Chozo druing one of thier many “world restorations” and manged to transport himself to the AV, where he started to work for the goverment as one of thier Tactial experts pior to joining the LA maverick hunter branch, A post he served well untill He requested to be moved to the NY Hunter brach when Signas left suddenly.
Stern but Flexiable, Anubis is a professional bar none, but oddly, he was a quirky sense of humor... something That might help him as he handles the Weirdness of the New York hunters.
Abilities: Anubis is a master tactition and a rather compedent swordsman, though he rarely choses to engage in combat as he feels that might lead to the less experiance hunters to rely on him.
A side effect of the expermentions is the abillity to contral Water and Shadows to a degree... a power he does not use offten because of the strain it puts on him.
Weakness: Anubis, as noted before, rarely uses his Aqua/Shadow powers due to the strain it puts on him due to a lack of a exo skeleton. Also he is much more vunerable to Light and Thunder base attacks due to this.
He also hates to be compared a cretain Childerns TV character...
Tech Specs
Strength:7 Endurance:8 Intelligence:8 Courage:8 Speed:8 Firepower:6 Skill:8
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Post by smokedtoast on Oct 21, 2007 21:50:06 GMT -5
Approved.
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