Post by JagwarKnight on Dec 1, 2006 23:53:08 GMT -5
Name: Jessica O'Neil Light
Allegiance:Maverick hunters
Function:Commander of Hunter unit 17
Primary Weapon:X-Buster
Motto:" I won't give up!"
Bio:Heir to a legacy that spans generations and bots, Jessica Is the lastet of the Light family to take up the "Mega" title and defend the world. Jess has seen Much joy and tragdey in her life and works to keep building a new future for both Humans and Reploids; A task made harder by recent events, such as a rise in mavericks, but with her Partners, Blizzard Wolfang and Garr, and her friends by her side, Jess keeps on fighting for ever lasting peace!
Abilities:Jessica is a Class S hunter*though, most of it is due more to her experanice than her combat skils* and a unncany markswoman with her Buster. Like X's buster,Jess' buster can be charged up to unleash a potent blast. She also has the Varible Weapon system as well.
Jess also has the famous Zet-Saber in her hands, however, her skills in the art of Swordplay are lacking, but she can preform the infamous 'Triple Slash' in her default armor.
A interesting talent Jess has is that she is a excellent finance manger. The reason for this is due to the underfunding the Hunters had druing thier first few years after The VilorX wars.
Weakness:Despite all the shit she's been though, Jess is still a rather trusting and Naive soul and her Emotional stabilty is not the greatest in the world.
Tech Specs
Strength:5
Endurance:6
Intelligence:7
Courage:9
Speed:7
Firepower:7
Skill:8
*****
Name: Blizzard Wolfang
Allegiance:Maverick hunters
Function:commander of unit 9 Artic rescue/Sub-commander of unit 17
Primary Weapon:claws, buster gun, 'X' saber.
Motto:"Trust me, you haven't seen cold yet!"
Bio:A born surivior, Blizzard Wolfang has seen it all, but chooses not to let the pain of many betrayals and losses get the better of him. Created by gate to investigate the artic regions, Wolfang seemed doomed to die by thoes who saw Gate units as "Dangerous" but fate and a feirce will to live allowed him to survive the assaintion attempt and ended up a loner for the vast majority of his life before becoming involved with the VX war and beening reunited with his friends and his Lover, Jess.
With the pains of the past behind him and now married to Jess. Wolfang stands ready to protect the earth from any evil that crosses his path.
Abilities:As a Ice type repiold, Wolfang can generate up near absolute zero levels of cold, allowing him to create ice from thin air and use it in various ways, ranging from Simple ice shards to a almost building size chunk of ice.
Wolfang also possies a version of Zero's 'Learning" system built into him, which allows him to mimic the speical techs of Defeated mavericks*if Possiable*.
Wolfang's Claws are made of a dense Material and is able to preice almost any material.
Weakness:Wolfang is EXTREMELY weak to flames and heat, while this is compsated a bit by his armor, Wolfang can not last long against flame types.
Wolfang is also Mentally unstable. while this is not noticable the vast majority of the time, it should be noted that he is prone to rages and preiods of deep depressions.
Tech Specs
Strength:6
Endurance:5
Intelligence:6
Courage:9
Speed:8
Firepower:4
Skill:9
****
Name: Garr Garland
Allegiance:Maverick hunters
Function:CQC/ Magic Warior
Primary Weapon:beam spear
Race:Mystical altered Human/Gargoyle
Element:Flame.
Motto:
Bio:The winner of the Grand Weapons Tournament, Garr has a strong sense of duty. He takes pride in his skill with special weapons and flame magic. He joins up with Ryu's party while traveling. This would prove to be a journey that would casus him to question his very beliefs and ended up with him entering the eternal sleep of stone.
Fate,however, had other plans and he has been reawaked in a world that is unknown to him. Seeking Redemption for the slayings he made in the name of his goddess, Garr joins the Hunters in thier fight against Evil.
Abilities:Garr is a master at spear based combat and flame elemental magic. His mystical given Gargoyle form allows him a higher degree of protection against many forms of pysical and energy attacks.
a side effect from both his element AND living in the desert for the vast bulk of his life renders him immune to heat and Flame.
Weakness:despite the alterations, Garr is still flesh and blood and is more easy to injure than his repiold allies. He is also weak to ice and water based attacks. his magic, while potent, is not as strong as many people think. he's also a bulky ass who's a little slow.
Tech Specs
Strength:9
Endurance:9
Intelligence:4
Courage:6
Speed:4
Firepower:5
Skill:8
Allegiance:Maverick hunters
Function:Commander of Hunter unit 17
Primary Weapon:X-Buster
Motto:" I won't give up!"
Bio:Heir to a legacy that spans generations and bots, Jessica Is the lastet of the Light family to take up the "Mega" title and defend the world. Jess has seen Much joy and tragdey in her life and works to keep building a new future for both Humans and Reploids; A task made harder by recent events, such as a rise in mavericks, but with her Partners, Blizzard Wolfang and Garr, and her friends by her side, Jess keeps on fighting for ever lasting peace!
Abilities:Jessica is a Class S hunter*though, most of it is due more to her experanice than her combat skils* and a unncany markswoman with her Buster. Like X's buster,Jess' buster can be charged up to unleash a potent blast. She also has the Varible Weapon system as well.
Jess also has the famous Zet-Saber in her hands, however, her skills in the art of Swordplay are lacking, but she can preform the infamous 'Triple Slash' in her default armor.
A interesting talent Jess has is that she is a excellent finance manger. The reason for this is due to the underfunding the Hunters had druing thier first few years after The VilorX wars.
Weakness:Despite all the shit she's been though, Jess is still a rather trusting and Naive soul and her Emotional stabilty is not the greatest in the world.
Tech Specs
Strength:5
Endurance:6
Intelligence:7
Courage:9
Speed:7
Firepower:7
Skill:8
*****
Name: Blizzard Wolfang
Allegiance:Maverick hunters
Function:commander of unit 9 Artic rescue/Sub-commander of unit 17
Primary Weapon:claws, buster gun, 'X' saber.
Motto:"Trust me, you haven't seen cold yet!"
Bio:A born surivior, Blizzard Wolfang has seen it all, but chooses not to let the pain of many betrayals and losses get the better of him. Created by gate to investigate the artic regions, Wolfang seemed doomed to die by thoes who saw Gate units as "Dangerous" but fate and a feirce will to live allowed him to survive the assaintion attempt and ended up a loner for the vast majority of his life before becoming involved with the VX war and beening reunited with his friends and his Lover, Jess.
With the pains of the past behind him and now married to Jess. Wolfang stands ready to protect the earth from any evil that crosses his path.
Abilities:As a Ice type repiold, Wolfang can generate up near absolute zero levels of cold, allowing him to create ice from thin air and use it in various ways, ranging from Simple ice shards to a almost building size chunk of ice.
Wolfang also possies a version of Zero's 'Learning" system built into him, which allows him to mimic the speical techs of Defeated mavericks*if Possiable*.
Wolfang's Claws are made of a dense Material and is able to preice almost any material.
Weakness:Wolfang is EXTREMELY weak to flames and heat, while this is compsated a bit by his armor, Wolfang can not last long against flame types.
Wolfang is also Mentally unstable. while this is not noticable the vast majority of the time, it should be noted that he is prone to rages and preiods of deep depressions.
Tech Specs
Strength:6
Endurance:5
Intelligence:6
Courage:9
Speed:8
Firepower:4
Skill:9
****
Name: Garr Garland
Allegiance:Maverick hunters
Function:CQC/ Magic Warior
Primary Weapon:beam spear
Race:Mystical altered Human/Gargoyle
Element:Flame.
Motto:
Bio:The winner of the Grand Weapons Tournament, Garr has a strong sense of duty. He takes pride in his skill with special weapons and flame magic. He joins up with Ryu's party while traveling. This would prove to be a journey that would casus him to question his very beliefs and ended up with him entering the eternal sleep of stone.
Fate,however, had other plans and he has been reawaked in a world that is unknown to him. Seeking Redemption for the slayings he made in the name of his goddess, Garr joins the Hunters in thier fight against Evil.
Abilities:Garr is a master at spear based combat and flame elemental magic. His mystical given Gargoyle form allows him a higher degree of protection against many forms of pysical and energy attacks.
a side effect from both his element AND living in the desert for the vast bulk of his life renders him immune to heat and Flame.
Weakness:despite the alterations, Garr is still flesh and blood and is more easy to injure than his repiold allies. He is also weak to ice and water based attacks. his magic, while potent, is not as strong as many people think. he's also a bulky ass who's a little slow.
Tech Specs
Strength:9
Endurance:9
Intelligence:4
Courage:6
Speed:4
Firepower:5
Skill:8