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Post by scaleblade on Feb 22, 2007 9:52:43 GMT -5
Hey guys, we're going to be moving this into it's own RP place soon, hopefully.. so it would be great if we got a head start on writing up some of our character's profiles. :>
If it's cool with Pat, here's a profile sheet I did up, it's the same as the ones we have here with a couple slight alterations. :>
Name: Allegiance: Function: Primary Weapon: Magic: Motto:
Strength: Endurance: Intelligence: Courage: Speed: Firepower: Skill:
Bio:
Abilities:
Weakness:
Notes:
Thankies!
-Teh Scaley
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Post by JagwarKnight on Feb 22, 2007 20:31:12 GMT -5
Name:Sora Allegiance:Light Function:Keyblade weilder, hero Primary Weapon:The Keyblade Magic:Various forms of attack and surrport magic Motto:
Strength:5 Endurance:7 Intelligence:6 Courage:10 Speed:6 Firepower:7 Skill:10
Bio:KH1:Sora, an outgoing and cheerful teenager who was born on the Destiny Islands 14 years ago. Riku, his elder by a year, and Kairi, an optimistic young girl, are Sora's best friends. The three decide to leave the islands and set sail to discover the world of Kairi's childhood. However, before the planned departure the three friends are mysteriously separated. Sora finds himself alone in Traverse Town and decides to search for his two comrades in an attempt to return home with them to the Destiny Islands.
KH:COM :A fourteen-year-old boy and the hero of this tale. In his last adventure, Sora was chosen as the Keyblade master and saved the world, but only at the cost of being separated from his closest friends. He now journeys to find those friends and return home with them. Although a little naive, Sora has an uncommon sense of justice.
KH2:After awaking from his year long nap. Sora found himself battling the heartless again, along with a new enemy called "Nobodies", that were contraled by Organization XIII. After many long and hard battles, Sora was not only reunited with both Riku and kairi, but also faced down Xemnas, the leader of Organization XIII in a epic battle to the death which Sora, with the help of his friends, won.
Abilities:Sora is the chosen weilder of the keyblade, which allows him to preform almost unatural feats while weilding it. His skills with it have become the stuff of legends.
Sora can also, under the right conditions, 'drive', which is a process of him merging with people that are the closest to his heart, granting him new abilties.
The Kingdom Key. This keyblade not only posses the standard powers of a normal Keyblade, but is quite possiable the only one that can be 'upgraded' by the use of various magical keychains*Again he has none at the moment*. In a pinch, the Keyblade can project a hidden defense field to lessen the Damage Sora would take.
Sora can also do a lot of basic magic spells as well. Weakness: Sora is a bit dense, which often means somethings DO need to be explained to him...
Also, when he drives,Sora runs the risk of Unlocking his 'dark side' that has a uncontrallable desire for death and chaos.
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Post by Pygmi on Feb 24, 2007 14:52:16 GMT -5
Name: Yuffie Kisaragi Allegiance: Light Function: Ninja/ Materia Hunter/ Theif Primary Weapon: Origam Magic: Basic magic, she can also use materia to boost the performance Motto: "Don't TOUCH my materia.." Strength:6 Endurance:5 Intelligence:8 Courage:9 Speed:9 Firepower: 3 Skill:8 Bio: Yuffie was part of the Hallow Bastian Restoration Commity and helped Sora in both KH games. She pretty much does the same thing now but she's more prone to helping Sora and getting out of Hallow Bastian now. Even if it's just to find Tiffa and Cloud. She is obsessed with the rare element known as Materia and does pretty much whatever she can to get it. Abilities: Yuffie pretty much maintains her attacks from the ff7 games since she didn't have any in KH. Weakness: Materia and at time her attitude can turn people off. She's also a bit of a klepto but would never admit it outloud to anyone. Notes: This can and probably will change.. seeing as how it was a quick rough
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Post by Cryptic on Mar 2, 2007 14:25:49 GMT -5
-shakes head- No idea why or how, but I really have the urge to bring in Lady Marrian from the Disney's Robin Hood and maybe eithe Kim Possible or Shego...
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Post by Cryptic on Mar 2, 2007 17:04:01 GMT -5
Oh to heck with it:
Name: Kidagakash "Kida" Nedakh Allegiance: Function: Guardian of Altaltis, huntress, (The Forgotten Princess) Primary Weapon: funky sythe staff thing, knives Magic: Yes after a fashion: Crystal provides healing ability and a few other benifitssuch as a nice night light and awakening Altlantean tech Motto:
Strength: 6 Endurance: 7 Intelligence: 7 Courage: 7 Speed: 7 Firepower: 5 Skill: 8
Bio: Kida is the Princess of Atlantis, and takes guarding the city very seriously. She's sadened to see her people slowly diesing out, and the wonderus technology/magic they used to command dwindleing away.
Abilities: skilled fighter, has rudementery control and understanding of the Altantean crystals. through a ritual she can merge with the heart of Atlantis.
Weakness: She is only human, even if she's a very long lived one.
Notes: Possable plot devices are: Spear of Destiny and the Heart of Altantis
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Post by data on Mar 2, 2007 23:34:22 GMT -5
Name: Haru Tamer Allegiance: Neutral Function: Assassin Primary Weapon: Boomerang Blade Magic: None Motto: "I'm thinking of going into Darkness.. I need more power."
Strength: 14 Endurance:10 Intelligence: 12 Courage: 13 Speed: 14 Firepower: 6 Skill: 11
Bio:
Abilities:
Weakness:
Notes: -----------------------------------------------
Name: Shizuki Tamer Allegiance: Light Function: Keyblade wielder Primary Weapon: Keyblade Magic: Healing Magic Motto: "I just want everyone to be friends.."
Strength: 5 Endurance: 3 Intelligence: 8 Courage: 11 Speed: 7 Firepower: 3 Skill: 10
Bio:
Abilities:
Weakness:
Notes:
((Will finish this later.))
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Post by infusion on Mar 3, 2007 11:30:23 GMT -5
Name: Kaid Allegiance: Ultimecia Function: Dark Knight/Wielder of the Keyblade Primary Weapon: Keyblade- Ruin Appearance: i31.photobucket.com/albums/c392/Griphon/Dkey015.jpg(Before you say anything, it's meant to look like the kingdom key) Magic: Drain- Absorbs opponents health, Aspir- Drains opponents precious Magical energy. Limit: Dark- Dark energy bursts out from within, Tainting all it touches. However it drains his health also. Motto: "......As you wish" Strength: 8 Endurance: 7 Intelligence: 6 Courage: 10 Speed: 5 Magicpower: 8 Skill: 4 (subject to change as the plot progresses) Bio: Abilities: Weakness: Name: Kuja Allegiance: Soulfull Function: Sorcerer Primary Weapon: Magix Magic: Flare, Holy, All- fire/Blizzard/Thunder/Gravity/Stop/Aero/Cure magic. Demi, Ultima. Motto: "A single blossom among the slain is more beautiful than all the gardens in the palace" Strength: 5 Endurance: 7 Intelligence: 10+ Courage: 7 Speed: 7 Magicpower: 10 Skill: 9 Bio: Abilities: Weakness: Name: Ultimecia Allegiance: Heartless Function: Sorceress Primary Weapon: Magix Magic: Warp, Demi, All- Blizzard/Fire/Thunder/Stop/Cure magic, Bio, Flare. Limit: Apocalypse- Motto: "WHAT???....i'm gonna kurse you SOOOOO BAD!" Strength: 3 Endurance: 5 Intelligence: 9 Courage: 6 Speed: 8 Magicpower: 10 Skill: 9 Bio: Abilities: Weakness: Name: ?? Allegiance: Soulfull Function: Arbitrator of Light Primary Weapon: ?? Magic: ?? Limit: ?? Motto: "My will be done" Strength: ?? Endurance: ?? Intelligence: ?? Courage: ?? Speed: ?? Magicpower: ?? Skill: ?? Bio: Arbitrator of light, the origin of the Soulfull and controller of all lower vessels i.e Weak hearted Soulfull. Abilities: She doesn't reveal anything, however she deffonately has no trouble getting around. Weakness: No one has lived to say.
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Post by smokedtoast on Mar 19, 2007 17:11:04 GMT -5
I've an idea for a character finally guys... though pat, I need to ask you something before I start on the bio. Thinking about playing macbeth, but unsure if he'd be effected by anything done to demona.
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Post by JagwarKnight on Mar 19, 2007 17:27:39 GMT -5
then IM me.
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Post by smokedtoast on Mar 19, 2007 17:47:12 GMT -5
alright, I'll do it when I get home from work then pat. ^^; *is currently sitting at work waiting for time to run down* Didn't have any work ready today for me, hence the 30+ bios into the site. x-x;
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Post by JagwarKnight on Mar 19, 2007 18:00:49 GMT -5
and BTW, you missed one ;p
Also, when will you be back?*has workies tonight*
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Post by smokedtoast on Mar 19, 2007 18:23:48 GMT -5
probably in one and a half hours at the latest amigo. What time do you have to head into work?
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Post by smokedtoast on Mar 20, 2007 10:44:12 GMT -5
Name: Macbeth Aliases: Lennox Macduff Allegiance: Light Function: Warrior Primary Weapon: Plasma Magic: None, though knowledgable in it's usage. Motto: "I tire of this endless life sometimes..." Strength: 6 Endurance: 6 Intelligence: 10 Courage: 10 Speed: 6 Firepower: 5 Skill: 7 Bio: Formerly the king of Scotland, Macbeth survived many years millenium due to a magical pact with Demona which gained them both eternal life. More recently, Macbeth found himself altered by the same mixtures of magic that changed Demona.... resulting in his current gargoyle form. It is not known though if he is effected by the same weaknesses as other gargoyles or if he would regain his human form in the light. He has sought out the Manhattan clan to find a way to stop his former partner Demona. Abilities:Master planner and strategist, Advanced skills in martial arts and swordsmanship, Vast arsenal of highly advanced technology and weapons, Scientific and tactical genius, Immortality as long as Demona lives. Chaotic body shifts. Weakness: The closer Macbeth comes to the source of his chaotic transformations, the more diverse he changes. It is believed if he comes within close range of Demona and Davy Jones, he may be rudimentary altered into an unrecognizable form, possibly forming a bizarre amalgamation of the three. Notes: Uh... so yeah. I added some more after I talked to you last night pat, I hope these ideas are good. ^^; I figured to add that to the weakness, because then I could add some whacky changes further down the line. Hope it's good.
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Post by Cryptic on Mar 20, 2007 11:29:39 GMT -5
Should be noted that Macbeth is immortal as long as He isn't the one to kill Demona. Any one else can kill her and after agonixeing amount of pain and numbness they'd both get right back up.
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Post by JagwarKnight on Mar 20, 2007 11:50:31 GMT -5
That's changed SLIGHTY >_>.
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