Post by smokedtoast on Aug 25, 2008 20:18:57 GMT -5
Been trying to finish these bios guys, though I've only gotten so far on a lot of them...
Name: Wirehead
Allegiance: Maximal
Function: Hacker/Brain Surgeon
Primary Weapons: Surgeon Scapel, Subsonic Broadcast
Alternate Mode: Woodpecker
Strength:
Endurance:
Intelligence:
Courage:
Speed:
Firepower:
Skill:
Motto:
Bio:
Abilities: Wirehead is a skilled brain surgeon of Cybertron's past who was one of those involved in seperating the Headmasters from their headmaster units. As a result, she has gained a fundamental understanding of the cybertronian neurology which she has utilized with her hacker skills. In addition to this, she is able to monitor transmissions with her hacker implants as well as hacking into others with audio signals. This allows her to use comm devices to control others as well as disorienting others with barrages of subsonic signals which throw off their equalibrium.
Weakness: Despite Wirehead's abrasive and combative personality, She is by no means an effective front-line combatant. An injury from a stray landmine has caused structural damage to one of her legs, forcing her to rely on a cane to walk for long distances. Wirehead also suffers from a similar allergy as Dober, which results in irregular swelling and rashes when she is exposed to enhancers. Others also have a tendency to feel uncomfortable in her vicinity due to Wirehead's tendency to broadcast a signal that forces them to tell the truth no matter what.
INCOMPLETE
Name: Clickclack
Allegiance: Maximal
Function: Cybertronian of Mass Destruction
Primary Weapons: Twin Railguns
Alternate Mode: Transmetal Mexican Beaded Lizard/Mobile Anti-Tank Platform
Strength: 5
Endurance: 8
Intelligence: 5
Courage: 6
Speed: 3
Firepower: 9
Skill: 8
Motto:
Bio: Not much is known about Clickclack's past before he was introduced into the Protoform Projects due to his young age. Even less is known about what his purpose was, though many have considered that he is a newer attempt at the CRF member Riotact.
Abilities: Clickclack was implanted with several forms of armor plating and weapons targetting technology during his time in ICD. This includes a detailed combat analysis system that helps produce the complex techniques he's demonstrated in combat. In addition, he has a fundamental understanding of physics and a secondary AI which tracks potential hostile targets in his vicinity. Clickclack can also use the magnetic generators of his railguns to create limited force and containment fields alongside the length of their armored coverings.
Weakness: Until recently, a majority of Clickclack's movements were monitored and controlled by his secondary AI due to it's paranoid nature. As a result, Clickclack is quite awkward when it comes to non-combat settings and can sometimes react harshly to pranks and jokes. In addition, he can be caught off-guard easily if an opponent can bypass the tracking abilities of his secondary AI due to his past reliance on it. In addition, Clickclack only has limited short-range capabilities which force him to rely on his railguns to throw his opponents back.
Name: Hardwire
Allegiance: Maximal
Function: Data Retrieval
Primary Weapons: None
Alternate Mode: White Tailed Deer
Strength: 3
Endurance: 4
Intelligence: 8
Courage: 4
Speed: 9
Firepower: 0
Skill: 9
Motto:
Bio:
Abilities: Hardwire has a number of specialized computer components installed that allows her to directly interface with computers and search through data at an accelerated pace. Due to this, Hardwire is often used by the CRF for missions that involve quick small modifications to existing software. In addition, Hardwire has a digital secondary 'mind' as a back-up for her techno-organic mind. This lessens the chance of brain damage when dealing with head wounds.
Weakness: Hardwire's lack of armaments and armor makes her unfit for any sort of combat situation. In addition, Hardwire tends to act mechanical and purely run by logic when running on her back-up mind, which causes tension until her brain is repaired. Hardwire is also left defenseless when using her specialized talents due to putting all of her focus on the task at hand. She sometimes freezes under pressure due to the influence of her beast mode... this is especially true when dealing with life and death decisions.
Name: Wrongriff
Allegiance: Predacon
Function: Pilot
Primary Weapons: Guitar Axe/Sonic Blaster
Alternate Mode: Anteater
Strength: 5
Endurance: 5
Intelligence: 7
Courage: 7
Speed: 4
Firepower: 3
Skill: 7
Motto:
Bio:
Abilities: Wrongriff is a skilled pilot from his years as a Predacon Drop-Ship pilot back in the old days. Due to this experience, Wrong has developed a tolerance for graviational and gyroscopic forces that allows him to perform manuevers that would send other pilots into stasis lock. In addition, he is a skilled musician with his guitar-axe. In a quirky way, Wrongriff has managed to combine his experience with playing the guitar with a number of Pit Fighting techniques to create a form of 'Rockin' martial arts style.
Weakness: Wrongriff has a tendency to be easily distracted by the naked form, no matter what the gender. This often leaves him open to attack by others due to his old perverted nature. It also alienates him to some extent from some of his teammates, though he often complains that it's better he's honest about it rather then hiding things. His tendency to stay on the ship during missions also impedes his ability to help out and often causes unneeded property damage when the others need an exit.
Name: Sideshow
Allegiance: Predacon
Function: Fortification Specialist
Primary Weapons: Adhesive Pressure Cannon
Alternate Mode: Pangolin
Strength: 6
Endurance: 9
Intelligence: 6
Courage: 7
Speed: 4
Firepower: 2
Skill: 7
Motto: "If you have a strong enough defense, there's no need for an offense."
Bio:
Abilities: Sideshow is a skilled architect due to his years working on reinforcing the secret facilities of the Predacon race and other facilities. He also has experience raising children and applying medical treatment, which comes in handy considering the number of kids running around the CRF's base. Due to his non-lethal beliefs, Sideshow has also learned a number of grappling techniques and diffusion. Surprisingly, he has shown a knowledge in new weaponry like the enhancers despite being locked up before their introduction.
Weakness: Sideshow tends to be a little too trusting of kids or those who appear to be kids. So far this hasn't caused any problems to date beyond his capture, but it has the potential to backfire on him again. He also has a tendency to underestimate enemy fire as well, taking more damage then his armor can handle while protecting his teammates. His non-lethal armaments also leaves him at a disadvantage when fighting a larger opponent. His reluctance to doing lasting damage to an opponent can backfire on him as well.
Name: Blueriver
Allegiance: CRF
Function: Morale Specialist
Primary Weapons: None as of yet
Alternate Mode: Dolphin
Strength: 4
Endurance: 7
Intelligence: 6
Courage: 9
Speed: 5 on land / 7 in water
Firepower: 0
Skill: 7
Motto:
Bio:
Abilities: Blueriver is a talented speaker and motivator, due to years of protest and organization during the beginnings of the Pax Cybertronia. She is also a great singer with enough control over the tone of her voice that she is capable of shattering glass with the higher tones of her singing. She's also very agile on land, capable of a number of complex gymnastic techniques despite her aquatic beast mode. Blueriver's combined skills also allows her influence others emotionally with her voice to some extent.
Weakness: Despite her sonic capabilities and agility, Blueriver is by no means a physical fighter or combatant. In combat she works at best as a support unit, encouraging her allies while distracting and manipulating their enemies. This conflicts sometimes with her strong convictions and emotions about the CRF's mission, causing her to put herself in dangerous situations in an attempt to dissolve combat rather then win it. She also leaves her allies distracted sometimes with her aggressive approach to stopping conflict.
Name: Razorsnap
Allegiance: Candyshop
Function: Seduction/"Mass" Recruitment
Primary Weapons: Enhanced Armored Upper Arms
Alternate Mode: Bird Dropping Spider
Strength: 6
Endurance: 9
Intelligence: 8
Courage: 6
Speed: 8
Firepower: 3
Skill: 9
Motto:
Bio:
Abilities: Razorsnap generates large doses of pheremones which render cybertronians open to suggestion under prolonged exposure. These especially work well on males, though protoform project enhancements have made them potent to females as well. In addition, her beast mode's egg sacs serve as nano-virus producing organs which allows her to infect others with her traits and loyalty. Only cybertronians can be fully cured of this virus. She can also take on a less-threatening appearance similar to her original form.
Weakness: Razorsnap is not entirely immune to her own nano-virus and can become suseptible to suggestion temporary when exposed to it. She is also emotional fragile at times due to her troubled past and constant exposure to her own pheremone, which results in bouts of anger and depression. Despite her status as a Protoform, Razor's healing abilities are average at best when it comes to healing damaged tissues. Missing tissues can be replaced by exposure to her nano-virus, with the suggestive weaknesses in play.
Name: Borderline
Allegiance: CRF
Function: Security Patrol
Primary Weapons: Plasma Repeater, Friction Rifle
Alternate Mode: Parasaurolophus
Strength:
Endurance:
Intelligence:
Courage:
Speed:
Firepower:
Skill:
Motto:
Bio:
Abilities: Borderline is a trained soldier and combatant, having served a number of campaigns against criminal Predacon organizations on other planets. In addition to this, he has worked with a variety of military vehicles and armor over the years, which leaves him with a great deal of knowledge when it comes to operating them. Outside of these skills, Borderline is generally a friendly person who has a tendency to mesh into groups well. His quirky nature tends to lead to humorous situations which helps group dynamics by relieving tension.
Weakness: Borderline's insane habit of telling the truth and announcing the consequences of his actions upon others has a tendency to backfire on him, especially when dealing with a more intelligent opponent. His lack of hand-to-hand combat training can also leave him overwhelmed when dealing with a trained opponent at close quarters, though he's started to learn a form of gun-kata. His weapon also leaves him at a disadvantage when dealing with an opponent capable of reflecting plasma fire back, as the massive amount of gunfire released from the weapon forces him to dive out of the way.
Name: Liveware
Allegiance: CRF
Function: Mass Data Backup
Primary Weapons: Plasma Mace
Alternate Mode: Amargasaurus
Strength:
Endurance:
Intelligence:
Courage:
Speed:
Firepower:
Skill:
Motto:
Bio:
Abilities: Liveware is equipped with a number of techno-organic stylized hard drives which allows him to download large amounts of data into body and upload the same out into other storage devices. These devices are also capable of working as virtual memory for various computer systems, allowing him to speed up processes in exchange for free space by plugging himself into the device. On top of this, he has a number of computer engineering skills from his time as a hacker. Livewire is also efficient at Pit Fighting, being one of the more combat oriented cyber-experienced members of the CRF.
Weakness: Electromagnetic pulses have a tendency to wipe out any data stored in Liveware's internal drives, as well as electrical attacks. Viruses installed on these drives also have a tendency to effect his mental processes as a result, often lagging his mental facilities in the most common cases. In addition, his large size leaves him an easy target for long range weaponry out in the open.
Name: Prism
Allegiance: Maximal
Function: Surveillance
Primary Weapons: Bladed Tail Fans
Alternate Mode: Peacock
Strength: 4
Endurance: 8
Intelligence: 6
Courage: 7
Speed: 9
Firepower: 2
Skill: 8
Motto:
Bio:
Abilities: Prism is capable of rapid acceleration and transformation due to her Battlecharger heritage, reaching speeds of 50 miles per hour in under a minute. In addition, her armor is covered in refractive nannites, allowing her to use them to deflect light-based weaponry as well as cloaking herself. Prism has also managed to develop a bizarre form of Crystalocution which focuses more on swift constant movement then the other components of the style. This combat style is especially effective when utilized with her bladed fans.
Weakness: Prism is not heavily armored nor strong, focusing a majority of her combat tactics on striking fast and without warning. As a result, if Prism is caught off-guard it leaves her open to counter-attack, especially when struck with a concussive weapon. In addition, Prism's uncomfortableness with her new form at times can cause her to be distracted, especially when paired up with Straylight. Her lack of a multiple re-usable long-range weapon also forces her to rely on up-close tactices, least she lose one of her fans.
Name: Lefthand
Allegiance: Maximal
Function: Security Guard
Primary Weapons: Hands, Electron Rifle
Alternate Mode: Proboscis Monkey/Armadillo Fuzor
Strength: 9 in left arm / 5 in rest of body
Endurance: 4 when using forcefield / 6 otherwise
Intelligence: 6
Courage: 6
Speed: 8
Firepower: 7
Skill: 7
Motto:
Bio:
Abilities: Lefthand's left arm is implanted with a mini-forcefield generator which allows her to generate a shell of energy around it to enhance it's durability and strength. The shell can be manipulated much like the Autobot Trailbreaker's force-field due to the similarities in technology. She is also skilled in the cybertronian martial art Circuit-Su, using her force-field to enhance attacks against opponents. She has also become very limber since joining the CRF, as a result of being regressed slightly by Outabounds.
Weakness: Her bizarre fuzor form has a tendency to freak out others due to the unique components of it, often causing some to confuse her as a male in this form. In addition, the energy reserves needed to power her forcefield generator can cause some problems when forced into prolonged combat and escape. This is worsened by Lefthand's tendency to rely its abilities too much rather then utilize her natural skill and rifle.
Name: Dropkick
Allegiance: Maximals
Function: Assault Sentry
Primary Weapons: Taser Knuckles
Alternate Mode: Edmontonia
Strength: 5 in upper body / 9 in lower body
Endurance: 6
Intelligence: 5
Courage: 8
Speed: 6 in robot mode / 3 in beast mode
Firepower: 0
Skill: 8
Motto:
Bio:
Abilities: Dropkick is equipped with powerful heavily armored legs which allows him/her to utilize a form of Crystalocution that is comparable to the terran Kickboxing fighting style. She is capable of disabling an opponent's limbs quickly, as well as deflecting oncoming projectiles with kicks and leg blocks. In addition, she can leap great distances due to the strength in her legs, often utilizing this ability to charge into an opponent full on to throw them offguard.
Weakness: Outside of her legs' armoring, Dropkick is relatively light armored compared to her fellow guards. This leaves her open to attacks that she can't deflect so easily, as well as leaving her open to sudden surprise attacks. Ultimately Dropkick's beast mode is more evenly armored due to her transformation scheme, though she sacrifices durability for speed in this form. In addition, her focus on developing her Kickboxing skills has left her upper body strength average at best in comparison to her leg strength.
Name: Thrashbeat
Allegiance: Maximal
Function: Weapons Supervisor/DJ
Primary Weapons: Anti-Tank Bazooka
Alternate Mode: Yak
Strength: 4
Endurance: 9
Intelligence: 8
Courage: 6
Speed: 5
Firepower: 8
Skill: 7
Motto:
Bio:
Abilities: Thrashbeat has a great deal of knowledge when it comes to weaponry stored in his head from his time working for the ICD. As a result, he is able to recall at any point in time how many shells per reload, amount of energy expended, and other details for any weapon presented to him. In addition, he is fully capable of using any form of weapon available effectively due to his experiences in the Great War. Due to a unique interaction with the enhancers used on him, Thrashbeat's metabolism is more effienct then most techno-organics.
Weakness: Despite his intimidating weapon, Thrashbeat has become a pacifist in nature for the most part. He's still capable of defending himself, though he needs to be prodded into combat as a result of the enhancer mental effects. In addition, the enhancer effects have left him a lot weaker then his former guard status, which leaves him vulnerable to exhaustion due to the size of his weapon. Thrash can also be distracted at times due to his new interest in music, becoming distant when he thinks of new ideas.
Name: Clambake
Allegiance: Beast Decepticon
Function: Advisor/Guard
Primary Weapons: Vibro Nightstick
Alternate Mode: Ring-tailed Coati
Strength: 4
Endurance: 6
Intelligence: 8
Courage: 5
Speed: 6
Firepower: 0
Skill: 8
Motto:
Bio:
Abilities: Clambake has years of experience as a guard and as a soldier to draw from on the battlefield. In addition, he is well knowledged in fields of booby traps and pitfalls from his time serving on a rescue team for Betra-5. Beyond this, he also is an experienced cook as well due to family influences. As an aftermath of the breakout, Clambake has slowly started to learn medical techniques as well as helping to renovate the base.
Weakness: Clambake's increased age from Mallcore's enhancer attack has left him a bit less agile and strong as he had been in his younger years. In addition, he has trouble focusing on non-stressful situations due to his time working as a guard. He also has had trouble adapting to the changes on cybertron such as factions getting along for the most part, though he has made some progress in this sense.
Name: Wirehead
Allegiance: Maximal
Function: Hacker/Brain Surgeon
Primary Weapons: Surgeon Scapel, Subsonic Broadcast
Alternate Mode: Woodpecker
Strength:
Endurance:
Intelligence:
Courage:
Speed:
Firepower:
Skill:
Motto:
Bio:
Abilities: Wirehead is a skilled brain surgeon of Cybertron's past who was one of those involved in seperating the Headmasters from their headmaster units. As a result, she has gained a fundamental understanding of the cybertronian neurology which she has utilized with her hacker skills. In addition to this, she is able to monitor transmissions with her hacker implants as well as hacking into others with audio signals. This allows her to use comm devices to control others as well as disorienting others with barrages of subsonic signals which throw off their equalibrium.
Weakness: Despite Wirehead's abrasive and combative personality, She is by no means an effective front-line combatant. An injury from a stray landmine has caused structural damage to one of her legs, forcing her to rely on a cane to walk for long distances. Wirehead also suffers from a similar allergy as Dober, which results in irregular swelling and rashes when she is exposed to enhancers. Others also have a tendency to feel uncomfortable in her vicinity due to Wirehead's tendency to broadcast a signal that forces them to tell the truth no matter what.
INCOMPLETE
Name: Clickclack
Allegiance: Maximal
Function: Cybertronian of Mass Destruction
Primary Weapons: Twin Railguns
Alternate Mode: Transmetal Mexican Beaded Lizard/Mobile Anti-Tank Platform
Strength: 5
Endurance: 8
Intelligence: 5
Courage: 6
Speed: 3
Firepower: 9
Skill: 8
Motto:
Bio: Not much is known about Clickclack's past before he was introduced into the Protoform Projects due to his young age. Even less is known about what his purpose was, though many have considered that he is a newer attempt at the CRF member Riotact.
Abilities: Clickclack was implanted with several forms of armor plating and weapons targetting technology during his time in ICD. This includes a detailed combat analysis system that helps produce the complex techniques he's demonstrated in combat. In addition, he has a fundamental understanding of physics and a secondary AI which tracks potential hostile targets in his vicinity. Clickclack can also use the magnetic generators of his railguns to create limited force and containment fields alongside the length of their armored coverings.
Weakness: Until recently, a majority of Clickclack's movements were monitored and controlled by his secondary AI due to it's paranoid nature. As a result, Clickclack is quite awkward when it comes to non-combat settings and can sometimes react harshly to pranks and jokes. In addition, he can be caught off-guard easily if an opponent can bypass the tracking abilities of his secondary AI due to his past reliance on it. In addition, Clickclack only has limited short-range capabilities which force him to rely on his railguns to throw his opponents back.
Name: Hardwire
Allegiance: Maximal
Function: Data Retrieval
Primary Weapons: None
Alternate Mode: White Tailed Deer
Strength: 3
Endurance: 4
Intelligence: 8
Courage: 4
Speed: 9
Firepower: 0
Skill: 9
Motto:
Bio:
Abilities: Hardwire has a number of specialized computer components installed that allows her to directly interface with computers and search through data at an accelerated pace. Due to this, Hardwire is often used by the CRF for missions that involve quick small modifications to existing software. In addition, Hardwire has a digital secondary 'mind' as a back-up for her techno-organic mind. This lessens the chance of brain damage when dealing with head wounds.
Weakness: Hardwire's lack of armaments and armor makes her unfit for any sort of combat situation. In addition, Hardwire tends to act mechanical and purely run by logic when running on her back-up mind, which causes tension until her brain is repaired. Hardwire is also left defenseless when using her specialized talents due to putting all of her focus on the task at hand. She sometimes freezes under pressure due to the influence of her beast mode... this is especially true when dealing with life and death decisions.
Name: Wrongriff
Allegiance: Predacon
Function: Pilot
Primary Weapons: Guitar Axe/Sonic Blaster
Alternate Mode: Anteater
Strength: 5
Endurance: 5
Intelligence: 7
Courage: 7
Speed: 4
Firepower: 3
Skill: 7
Motto:
Bio:
Abilities: Wrongriff is a skilled pilot from his years as a Predacon Drop-Ship pilot back in the old days. Due to this experience, Wrong has developed a tolerance for graviational and gyroscopic forces that allows him to perform manuevers that would send other pilots into stasis lock. In addition, he is a skilled musician with his guitar-axe. In a quirky way, Wrongriff has managed to combine his experience with playing the guitar with a number of Pit Fighting techniques to create a form of 'Rockin' martial arts style.
Weakness: Wrongriff has a tendency to be easily distracted by the naked form, no matter what the gender. This often leaves him open to attack by others due to his old perverted nature. It also alienates him to some extent from some of his teammates, though he often complains that it's better he's honest about it rather then hiding things. His tendency to stay on the ship during missions also impedes his ability to help out and often causes unneeded property damage when the others need an exit.
Name: Sideshow
Allegiance: Predacon
Function: Fortification Specialist
Primary Weapons: Adhesive Pressure Cannon
Alternate Mode: Pangolin
Strength: 6
Endurance: 9
Intelligence: 6
Courage: 7
Speed: 4
Firepower: 2
Skill: 7
Motto: "If you have a strong enough defense, there's no need for an offense."
Bio:
Abilities: Sideshow is a skilled architect due to his years working on reinforcing the secret facilities of the Predacon race and other facilities. He also has experience raising children and applying medical treatment, which comes in handy considering the number of kids running around the CRF's base. Due to his non-lethal beliefs, Sideshow has also learned a number of grappling techniques and diffusion. Surprisingly, he has shown a knowledge in new weaponry like the enhancers despite being locked up before their introduction.
Weakness: Sideshow tends to be a little too trusting of kids or those who appear to be kids. So far this hasn't caused any problems to date beyond his capture, but it has the potential to backfire on him again. He also has a tendency to underestimate enemy fire as well, taking more damage then his armor can handle while protecting his teammates. His non-lethal armaments also leaves him at a disadvantage when fighting a larger opponent. His reluctance to doing lasting damage to an opponent can backfire on him as well.
Name: Blueriver
Allegiance: CRF
Function: Morale Specialist
Primary Weapons: None as of yet
Alternate Mode: Dolphin
Strength: 4
Endurance: 7
Intelligence: 6
Courage: 9
Speed: 5 on land / 7 in water
Firepower: 0
Skill: 7
Motto:
Bio:
Abilities: Blueriver is a talented speaker and motivator, due to years of protest and organization during the beginnings of the Pax Cybertronia. She is also a great singer with enough control over the tone of her voice that she is capable of shattering glass with the higher tones of her singing. She's also very agile on land, capable of a number of complex gymnastic techniques despite her aquatic beast mode. Blueriver's combined skills also allows her influence others emotionally with her voice to some extent.
Weakness: Despite her sonic capabilities and agility, Blueriver is by no means a physical fighter or combatant. In combat she works at best as a support unit, encouraging her allies while distracting and manipulating their enemies. This conflicts sometimes with her strong convictions and emotions about the CRF's mission, causing her to put herself in dangerous situations in an attempt to dissolve combat rather then win it. She also leaves her allies distracted sometimes with her aggressive approach to stopping conflict.
Name: Razorsnap
Allegiance: Candyshop
Function: Seduction/"Mass" Recruitment
Primary Weapons: Enhanced Armored Upper Arms
Alternate Mode: Bird Dropping Spider
Strength: 6
Endurance: 9
Intelligence: 8
Courage: 6
Speed: 8
Firepower: 3
Skill: 9
Motto:
Bio:
Abilities: Razorsnap generates large doses of pheremones which render cybertronians open to suggestion under prolonged exposure. These especially work well on males, though protoform project enhancements have made them potent to females as well. In addition, her beast mode's egg sacs serve as nano-virus producing organs which allows her to infect others with her traits and loyalty. Only cybertronians can be fully cured of this virus. She can also take on a less-threatening appearance similar to her original form.
Weakness: Razorsnap is not entirely immune to her own nano-virus and can become suseptible to suggestion temporary when exposed to it. She is also emotional fragile at times due to her troubled past and constant exposure to her own pheremone, which results in bouts of anger and depression. Despite her status as a Protoform, Razor's healing abilities are average at best when it comes to healing damaged tissues. Missing tissues can be replaced by exposure to her nano-virus, with the suggestive weaknesses in play.
Name: Borderline
Allegiance: CRF
Function: Security Patrol
Primary Weapons: Plasma Repeater, Friction Rifle
Alternate Mode: Parasaurolophus
Strength:
Endurance:
Intelligence:
Courage:
Speed:
Firepower:
Skill:
Motto:
Bio:
Abilities: Borderline is a trained soldier and combatant, having served a number of campaigns against criminal Predacon organizations on other planets. In addition to this, he has worked with a variety of military vehicles and armor over the years, which leaves him with a great deal of knowledge when it comes to operating them. Outside of these skills, Borderline is generally a friendly person who has a tendency to mesh into groups well. His quirky nature tends to lead to humorous situations which helps group dynamics by relieving tension.
Weakness: Borderline's insane habit of telling the truth and announcing the consequences of his actions upon others has a tendency to backfire on him, especially when dealing with a more intelligent opponent. His lack of hand-to-hand combat training can also leave him overwhelmed when dealing with a trained opponent at close quarters, though he's started to learn a form of gun-kata. His weapon also leaves him at a disadvantage when dealing with an opponent capable of reflecting plasma fire back, as the massive amount of gunfire released from the weapon forces him to dive out of the way.
Name: Liveware
Allegiance: CRF
Function: Mass Data Backup
Primary Weapons: Plasma Mace
Alternate Mode: Amargasaurus
Strength:
Endurance:
Intelligence:
Courage:
Speed:
Firepower:
Skill:
Motto:
Bio:
Abilities: Liveware is equipped with a number of techno-organic stylized hard drives which allows him to download large amounts of data into body and upload the same out into other storage devices. These devices are also capable of working as virtual memory for various computer systems, allowing him to speed up processes in exchange for free space by plugging himself into the device. On top of this, he has a number of computer engineering skills from his time as a hacker. Livewire is also efficient at Pit Fighting, being one of the more combat oriented cyber-experienced members of the CRF.
Weakness: Electromagnetic pulses have a tendency to wipe out any data stored in Liveware's internal drives, as well as electrical attacks. Viruses installed on these drives also have a tendency to effect his mental processes as a result, often lagging his mental facilities in the most common cases. In addition, his large size leaves him an easy target for long range weaponry out in the open.
Name: Prism
Allegiance: Maximal
Function: Surveillance
Primary Weapons: Bladed Tail Fans
Alternate Mode: Peacock
Strength: 4
Endurance: 8
Intelligence: 6
Courage: 7
Speed: 9
Firepower: 2
Skill: 8
Motto:
Bio:
Abilities: Prism is capable of rapid acceleration and transformation due to her Battlecharger heritage, reaching speeds of 50 miles per hour in under a minute. In addition, her armor is covered in refractive nannites, allowing her to use them to deflect light-based weaponry as well as cloaking herself. Prism has also managed to develop a bizarre form of Crystalocution which focuses more on swift constant movement then the other components of the style. This combat style is especially effective when utilized with her bladed fans.
Weakness: Prism is not heavily armored nor strong, focusing a majority of her combat tactics on striking fast and without warning. As a result, if Prism is caught off-guard it leaves her open to counter-attack, especially when struck with a concussive weapon. In addition, Prism's uncomfortableness with her new form at times can cause her to be distracted, especially when paired up with Straylight. Her lack of a multiple re-usable long-range weapon also forces her to rely on up-close tactices, least she lose one of her fans.
Name: Lefthand
Allegiance: Maximal
Function: Security Guard
Primary Weapons: Hands, Electron Rifle
Alternate Mode: Proboscis Monkey/Armadillo Fuzor
Strength: 9 in left arm / 5 in rest of body
Endurance: 4 when using forcefield / 6 otherwise
Intelligence: 6
Courage: 6
Speed: 8
Firepower: 7
Skill: 7
Motto:
Bio:
Abilities: Lefthand's left arm is implanted with a mini-forcefield generator which allows her to generate a shell of energy around it to enhance it's durability and strength. The shell can be manipulated much like the Autobot Trailbreaker's force-field due to the similarities in technology. She is also skilled in the cybertronian martial art Circuit-Su, using her force-field to enhance attacks against opponents. She has also become very limber since joining the CRF, as a result of being regressed slightly by Outabounds.
Weakness: Her bizarre fuzor form has a tendency to freak out others due to the unique components of it, often causing some to confuse her as a male in this form. In addition, the energy reserves needed to power her forcefield generator can cause some problems when forced into prolonged combat and escape. This is worsened by Lefthand's tendency to rely its abilities too much rather then utilize her natural skill and rifle.
Name: Dropkick
Allegiance: Maximals
Function: Assault Sentry
Primary Weapons: Taser Knuckles
Alternate Mode: Edmontonia
Strength: 5 in upper body / 9 in lower body
Endurance: 6
Intelligence: 5
Courage: 8
Speed: 6 in robot mode / 3 in beast mode
Firepower: 0
Skill: 8
Motto:
Bio:
Abilities: Dropkick is equipped with powerful heavily armored legs which allows him/her to utilize a form of Crystalocution that is comparable to the terran Kickboxing fighting style. She is capable of disabling an opponent's limbs quickly, as well as deflecting oncoming projectiles with kicks and leg blocks. In addition, she can leap great distances due to the strength in her legs, often utilizing this ability to charge into an opponent full on to throw them offguard.
Weakness: Outside of her legs' armoring, Dropkick is relatively light armored compared to her fellow guards. This leaves her open to attacks that she can't deflect so easily, as well as leaving her open to sudden surprise attacks. Ultimately Dropkick's beast mode is more evenly armored due to her transformation scheme, though she sacrifices durability for speed in this form. In addition, her focus on developing her Kickboxing skills has left her upper body strength average at best in comparison to her leg strength.
Name: Thrashbeat
Allegiance: Maximal
Function: Weapons Supervisor/DJ
Primary Weapons: Anti-Tank Bazooka
Alternate Mode: Yak
Strength: 4
Endurance: 9
Intelligence: 8
Courage: 6
Speed: 5
Firepower: 8
Skill: 7
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Bio:
Abilities: Thrashbeat has a great deal of knowledge when it comes to weaponry stored in his head from his time working for the ICD. As a result, he is able to recall at any point in time how many shells per reload, amount of energy expended, and other details for any weapon presented to him. In addition, he is fully capable of using any form of weapon available effectively due to his experiences in the Great War. Due to a unique interaction with the enhancers used on him, Thrashbeat's metabolism is more effienct then most techno-organics.
Weakness: Despite his intimidating weapon, Thrashbeat has become a pacifist in nature for the most part. He's still capable of defending himself, though he needs to be prodded into combat as a result of the enhancer mental effects. In addition, the enhancer effects have left him a lot weaker then his former guard status, which leaves him vulnerable to exhaustion due to the size of his weapon. Thrash can also be distracted at times due to his new interest in music, becoming distant when he thinks of new ideas.
Name: Clambake
Allegiance: Beast Decepticon
Function: Advisor/Guard
Primary Weapons: Vibro Nightstick
Alternate Mode: Ring-tailed Coati
Strength: 4
Endurance: 6
Intelligence: 8
Courage: 5
Speed: 6
Firepower: 0
Skill: 8
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Bio:
Abilities: Clambake has years of experience as a guard and as a soldier to draw from on the battlefield. In addition, he is well knowledged in fields of booby traps and pitfalls from his time serving on a rescue team for Betra-5. Beyond this, he also is an experienced cook as well due to family influences. As an aftermath of the breakout, Clambake has slowly started to learn medical techniques as well as helping to renovate the base.
Weakness: Clambake's increased age from Mallcore's enhancer attack has left him a bit less agile and strong as he had been in his younger years. In addition, he has trouble focusing on non-stressful situations due to his time working as a guard. He also has had trouble adapting to the changes on cybertron such as factions getting along for the most part, though he has made some progress in this sense.