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Post by shinryu82 on Mar 23, 2008 14:49:50 GMT -5
Name: Igniz (Appearance: s144.photobucket.com/albums/r172/Shinryuu82/A-Igniz.gif)Allegiance: Corrupt Council/Maximal Council Function: Unkown Primary Weapon: Whip-like retractable chains, Energy bursts. Alternate Mode: Hydra Strength: 10 Endurance: 7 Intelligence: 10 Courage: 9 Speed: 2 Firepower: 2 Skill: 9 Motto: "I'm the strongest there is." Bio: Igniz was once the leader of an organization known as "NESTS". He is 56 years old, although his beauty makes him appear young for his age. According to past records, Igniz's place of origin is unkown. He uses a mode of combat, which he calls "NESTS-style Boxing". A while ago, Igniz hosted a tournament to attract worthy competition, and had hopes of actually becoming a new God. But his hopes were short-lived, even though he overpowered the actual winner of the tournament, he was defeated by a double attack from two legendary warriors. Cursing his failure and realizing that he isn't a real replacement for a god after all, Igniz emits a suicide mission to destroy the planet by crashing his space station into it. The space station landed in the water, and sank to the bottom of the ocean however. The fortunate passengers in the falling station survive the heat inside it as well, and the planet remains in one piece. Igniz was believed to be dead, however, later it was discovered that he actually survived the crash, and still lives to this day. Little is known about what he's doing at this point, and some rumors have been spread around that he is in leage with the Decepticons, but it was said to be highly unlikely. He is often seen with his mysterious minion, Kain. It is said that his main targets were city like areas and Cybertron itself, but the details are still very shady on his exact plans. Later it was discovered that Igniz experiment on himself to make himself into a Transformer, now able to shift into the alternate mode of a Hydra. Abilities: Igniz dubbed his style of combat, "NESTS-style boxing". He takes advantage of using powerful energy bursts with the combination of using weapons such as a Whip-like retractable chain to attack his foes. Most of the energy bursts are emited through the nodes on his cloak, though some he can emit through regular means. In his Hydra mode, he still retains most of his abilities, but is able to use powerful blasts mixed with an aqua element as well. Weakness: Although Igniz is quite the powerful opponent, he is very slow. This can be taken to advantage once his patern is discovered. His moves take some time to use, and he appears to be slow in cool-down time after using a move, leaving him wide open for attacks.
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Post by tearoness on Mar 23, 2008 20:03:51 GMT -5
Name: Crushdepth Allegiance: Maximal Function: Armored Warrior/Demolitions Primary Weapons: Duo Electro Scrambler Pistols, Various Explosive Devices Alternate Mode: Manatee
Strength: 6 Endurance: 9 Intelligence: 8 Courage: 7 Speed: 6 Firepower: 5 Skill: 9
Motto: "...Wait, did I just say he was the bomb, or da bomb?"
Bio: A skilled demolitionist, Crushdepth was quickly pulled into the corrupt council's facility as a guard due to his unique skills of improvisation as well as his destructive capabilities. Going through the training, Crushdepth found the situation quite appealing as he had always had a little rage when it came to his life. In a number of ways he had always been the odd man out due to both his beast mode and heritage as the descendant of Waverider. This wouldn't have been so bad if Waverider wasn't one of the Pretender Shell users which in part led to the introduction of organic components to cybertron. Crushdepth became quick friends with his fellow guard Stampede, the two working out their various problems through quick and sudden action. Crushdepth ended up helping lead a number of the guards struck with enhancers to safety during the course of Nacho's breakout of Rundown and Highdive, having been one of the first to go through the process along with Stampede. As a result of this, she has somewhat of a high standing in the group alongside Track Nine in terms of respect. In addition, she has a history of clashing heads with Bangover at times when it comes to their mutual friend Backbeat.
Abilities: Crushdepth is a skilled chemist when it comes to the creation of her demolitions gear, often capable of creating a number of effective explosives using household chemicals. In addition, her training as a member of the detention center she was rescued from has left her a very capable warrior when it comes too ranged and melee combat. These skills combined allow her to be a very adaptive soldier, often capable of making a good situation out of any mistakes made by her team.
Weakness: Crushdepth is especially vulnerable to pheromone and hormone based attacks due to a unique reaction to the enhancers used on herself. This shows itself even in dealing with normal people around her, as the more attractive the people are around her, the more likely she is to seriously crush on them and forget about her assignment. In addition, her explosives tend to be homebrew more then anything which sometimes leads to duds.
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Post by npc on Mar 23, 2008 20:08:41 GMT -5
Approved by the mystery mod~
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Post by Cryptic on Mar 26, 2008 10:37:00 GMT -5
More Owned NPC then anything else
Name: Security drone 71773 (Garboil) Allegiance: Cybertronian Security (Asigned to assist Howlback) Function: Mass produced tripple changer Security drone used in fugitive persuit, survalance, and asist with paper work Primary Weapon: Sonic stun weapon in jet pack mode, claws and beak in beast, a pen in bot mode Alternate Modes: Basic TM style hawk, a jet pack that can interface with partner, Bot mode
Strength: 3 Endurance: 4 Intelligence: 4 Courage: 4 Speed: 6 Firepower: 3 Skill: 4 Motto: Officer Howlback, you need to fill this form out in triplicate before I can apply for a warrent....
Bio: Ravage has a sick sence of humor some times. he showed it when he asigned this bird drone to assist Howlback once he had the planet wide security force on line.
Abilities: servaliance package, knows the regs inside and out, ability to annoy the crap out of Howls by siteing the regs. Easy enough to repair
Weakness: He's basicaly Waspy in a new form as Howls blows him up fairly regularly. Small as heck (Mini bot sized)
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Post by tearoness on Jul 26, 2008 19:31:25 GMT -5
Name: Tearoness Allegiance: Corrupt Council Function: Corrupt Council Member Primary Weapon: Energon Scythe Alternate Mode: Badger
Motto: “Rot in the pit!”
Bio: Once a proud Decepticon of the Great War Tearoness like some of the older Decepticons have adjusted somewhat to the peace but don’t like it and want to cause chaos and havoc. Now part of the Corrupt Council will do what she has to do to rid the Maximal’s, Autobots and Neo Autobot’s Councils members, especially Stingray and Elita-1 both of them have been a slagging thorn in her side far too long and it was time to take the thorn out. Tearoness has been planning sometime as to how she will take out the Councils down one by one.
Tearoness still has her nasty hot temper that still gets her into trouble more than anyone can shake a stick at. She has her foul mouth and most of the time is in a cranky mood always grumbling about something.
Abilities: In her beast mode Tearoness uses her sharp teeth and razor sharp claws to shred the enemy. In bot mode Tearoness is skilled in hand to hand combat and uses her energon scythe with deadly force and loves to slice the enemy into a neat pile of scrap. Not being as young as she thinks she is Tearoness is slower than she use to, and the fact that she can’t fight for long periods of time either also the lack of moving quickly isn’t there either, her fighting spirit will never die, she will die a warrior in the end.
Weakness: Being older has its disadvantages with being slower in movement and is not able to move out of the way of incoming object easily. Tearoness’s hot cranky temper also gets her into a lot of trouble inside and out of the Council.
Tech Specs:
Strength: 05 Endurance: 06 Speed: 05 Firepower: 03 Skill: 07 Courage: 05
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Post by JagwarKnight on Jul 31, 2008 15:42:18 GMT -5
approved Sting
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Post by JagwarKnight on Jul 31, 2008 15:42:36 GMT -5
Name: Bulkhead Allegiance:Autobot/Maverick Hunters Function: Former Police Chief/Muscle/ Cybertron Lasion to Earth/Babysitter Primary Weapon:Buzzsaw, built in mace, Air Torpedeos Alternate Mode: Bull/Milltary SWAT van
Motto:"I kinda broke that thing... and that stuff there, and a billboard over there, Sorry."
Bio: One of the many autobot veterens to surivie the great war, Bulkhead was one of the few to not really see too much combat due to the fact that he was mainly stuck on deep space Mining Missions... however, he manged to gain enough combat experiance to see that what had happen was NOT the way and in a strange twist... while he kept his Autobot Allegiance, he joined the Depit/Predacon Police forces in order to ease the tensions and show that the Maximals/Autobots weren't THAT bad... Where he was druing the War of the Spark is unknown, however, he returned in it's aftermath to help quell any rioting along with the Planet's reconstruction.
Years after that, Bulkhead was promoted to head Police Chief of the Pred police force.... however, days after it, he was a victim of a random enhancer attack and regressed into a Baby... yet, shortly after the Current Crisis, he was apperently Restored to his former age and given a new alt mode.... and was apointed to be Takedown's replacement for Cybertron's lasion to earth.
At Current, Bulkhead *or Bulky* is currently staying with Jessica and Wolfang's house when he's not on missions with the hunters.
Abilities: Bulkhead is unusally strong for a Cybertronain, he's able to pick up almost 4 times his weight and is able to toss much smaller cybertronians at high speeds with ease. His Buzzsaw is able to cut through many types of metal and is also able to deflect Beam-Type weaponary Bulkhead Normally carries eight compressed Air Torpedeos that can knock out a Moderate-sized G1 bot flat on his skid-plates. Also, his hands are able to change into a Mace like weapon that he can shoot or swing. Oddly, for someone who looks so gruff and tough... he's a skilled painter and craftsman.
Weakness: Bulkhead is a klutz surpreme. he's been known to Accidently damage not only his enemies but his allies... the surrounding Area... and himself on ocassion in a fight and sometimes, even OUT of battle by pure chance... leaving him with the nick name "bad luck Bulkhead" Also, his Kind and Naive nature tends to leave him a bit vunerable to manuplation by the enemy... and at times, leads him to the wrong spot in some situtaions. the armor of his new form has dead his sense of touch some... while this is compenstated a bit with the Chozo tech he was give as a Gift from Gul-Gen, he still has trouble 'feeling' things and just adds more to his klutz nature.
Tech Specs
Strength:10 Endurance:10 Intelligence:5 Courage:7 Speed:4 Firepower:7 Skill:7
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Post by autobotbubbs on Aug 25, 2008 23:38:33 GMT -5
Name: Crackpot Allegiance: Candyshop Function: Highly-armed lunatic Primary Weapons: Shoulder-mounted rocket launchers (for both shoulders), Wrist-mounted machine guns (both wrists), Forearm-mounted flamethrowers, 'smilie' missile launchers, & Blades (both forearms), Oversided 'bang flag' pistols (2), wheels with retractable spikes (can be utalized like yo-yo's), front bumper with retractable spikes, Various types of grenades, and about anything he feels like re-arming himself with, consisting of a menagerie of stolen weapons & 'upgrades'. Alternate Mode: Cybertronian equivalent of a clown car Strength: 7 Endurance: 9 Intelligence: undetermined Courage: 8 Speed: 6 Firepower: 10+ Skill: 8
Motto: " Top A the world MA!"
Bio: A nameless mech brought to the Barracks 17 facility for a crime long forgotten, the creature now known only as crackpot was one of the many unfortunates used in Omega's experimentation. Just like with Candyshop, he was intended to be a pawn in removing the elders in favor of the Church of Unicron. An attempt to expand upon Powerlinking technology, he could verry well have become a greater success than Candyshop... if his process of the near endless upgrades to his body and mind had not driven him completely insane. Between his incoheriant sing-song ramblings and his attacks on guards (resulting in at least 5 deaths), he was deemed too dangerous for any possible use. Depowered and put into stasis lock, he was confinced in a Stasis pod marked with an X. It was intended, much like one of their previous experiments, to be dumped offworld. Unfortunately, their plans where interupted by the mass escape from Barracks 17... the pod being one of the many spoils taken by Zebesian Pirates.
It was onboard the pirates ship, where, after being foolishly activated and proceeding to Slaughter thoes who'd unleashed him, he began to run rampant throughout the hold, upgrading his form, and outfitted his body with several weapons. This lead to a stare-down with Candyshop, who SOMEHOW persuaded to join him with minimal effort. Since then he has become one of his most feared agents, Utalized for almost any kind of mission... as long as it envolves mass destruction
Abilities:
Due to his displayed skills used in enhancing and outfitting his body, it is beleived that Crackpot posesses an incredibly high level of intellegance, or is at the least an incredibly gifted savant. It is rumored he may be of Junkion in nature, based on his technical skill and perchance for quoting earthen media.
Crackpot's body has been enhanced with a highly advanced Powerlinking system, this allows him the ability to 'link up' to nearly any weapon he so chooses and integrate it into his frame.
With this, Crackpot has built within his frame a countless number of weapons wich make him literally armed to the teeth. These include a set of armor-peircing machineguns in his wrists, flamethrowers that fire a napalm capable of producing flames up to 3,000 degrees centigrade up to 30 feet, 'smilie' homing missiles, and various blades capable of cutting through 5 feet of solid steel on his forearms.
His soulders house a pair of Rocket Launchers that fire rounds packing the destructive force of up to 5,000 tons of TNT. On his hips he has holstered a pair of oversized pistols wich fire either harpoon-like 'bang flags' or 'standard' rounds.
His tires and bumpers have retractable spikes, allowing him to rip through anyone unfortunate enough not to get out of his way. The 'spare' tire on his back can also be used almost like a giant, bladed yo-yo.
He is also outfitted with an anti-grav system, allowing him to bounce around the battlefeild, compensating for his massive bulk, as well as a force feild capable of blocking most rounds fired at him.
Weakness: As stated before... he is completely insane. Prone to bouts of violent lunacy and incoherant rambling. There are verry few allies who would want to be alone with him, let alone fight in the same battle as him.
While the force feild blocks him from taking damage from ranged attacks, the kinetic absorber has been reccently blown out thanks to massive EMP damage. Due to this, he is not sheilded from the kinetic force behind the rounds. This can send him bouncing around the battlefeild like a rubber ball.
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Name: Skybolt Allegiance: Function: Recon/pilot/Ground Assault Primary Weapons: Robot: Pistol Pretender armor: Dual-barrel gattling gauntlets, wrist-mounted heavy-caliber machine guns, Shoulder Mounted Fusion cannons, Cluster missiles. Alternate Mode: Unknown/Anti-Aircraft tank Strength: 4/10 Endurance: 3/10 Intelligence: 6 Courage: 3/8 Speed: 8/3-- 9 w/ boosters in space Firepower: /10 Skill: 8
Motto: Some wounds never heal... " I'm here to kick aft and chew energum... and I'm all out of energum."
Bio: Near the end of the great war, Skybolt functioned as a scout for the Autobot army. One mission he and his team where sent to Charr to gain intellegance on Decepticon plans... unfortunately, things went horribly... horribly wrong. Their presance discovered, the team was hunted down and eliminated by members of the Decepticon high command, Skybolt being hunted and subsequently strangled by Decepticon high commander Galvatron and left for dead. By some small miricle of primus, he survived but was left permanently scarred by this, left with braindamage, severe PTSD, and most notably Galvatrons handprint on his neck. His fractured mental state made him a perfect canidate for the Pretender program, outfitted with a heavy assault 'ultra' pretender exosuit. His fear and paranoia left bound to his body, while his anger at his ordeal imprinted itself upon the armor.
At wars end, he was reluctant to give up the armor, almost as if to do so would be like removing an arm, and even after being upgraded to a Maximal, he still suffered from a specific form of Withdrawl associated with some pretenders. To cope with this, he had comitted himself to what he thought was a legitimate mental institution. In reality, it was merely a cover for the cruel enhancement projects, taking in the mentally unstable to be used in experimentation.
Its unclear just how long the Ehancement experimentation endured, the end result was his body being forcibly reformatted for tests on the viability of Enhancers to be used as Bio-weapons, then later used as a test subject to explore the viability of Exo-armor for warfare. The ensuing gender-bending enhancement did not help Skybolts psychosis. Durring one such trial He went berzerk, tearing the place apart in his armor before fleeing. He drifted through space, until he was found by Dao's crew. Since then, both sides of Skybolts psyche have become valued members of the crew.... When utalizing the armor, wich he had modified to resemble his old pretender armor, he shows no fear, no hesitation, this is in complete contrast to outside of the armor, where she is meek and easily frightened, but remains a Skilled pilot and spy, Despite her never using her beast mode.
Abilities:
Skybolt has acess to an 'Ultra' Pretender model Exosuit. This is roughly the size of one of the origional autobots (somewhere in the scale between Brawn and Jazz heighth-wise).
The Exosuit's armor is composed of an ultra-dense alloy capable of absorbing most attacks.
In Humanoid mode, the armor is outfitted with Hover-boosters in its feet, and various boosters on its back and shoulderpads. These work to assist its movement on the ground and in space. It can be outfitted with a Vernier backpack and additional gear to further aide it in space operations.
Its Armed with dual machine gun mounts in its forearms, as well as cluster-missile bateries in its shoulders, and a pair of dual-barreled gattling cannons that can uplink to its forearms. There are also a pair of Fusion cannons that store on its back and, if needed, rotate up onto the armors shoulders.
The Armor's alt mode is that of a Anti Aircraft Tank. The gattling & Fusion cannons carrying over to form the primary weapons.
In Vernier form, the armor is equipped with a dual engined booster pack (with 2 boosters at the base of each 'tower'). The housing carries a pair of retractable Beam cannons. There are also boosters on the Gauntlet and Leg attackments to assist manuverability. The gauntlets are equipped with Mini-gattling mounts similar in design to the standard versions. Only the Missile batteries carry over to this mode. It also carries a fusion rifle.
Weakness:
Skybolt's pretender armor's sheer size and bulk make it incredibly heavy, making it barely able to walk on its own and foring it to rely upon hover boosters in its feet fore movement. If they should be shorted out, it would be rendered nearly completely immobile. Generally, it has to be kept in subspace to avoid weighing down the ship.
Without the Armor, Skybolt is especially shy and emotionally fragile, stemming from centuries of suffering PTSD incurred by her assault by Galvatron. She is still deathly afraid of him, despite his being lost for centuries. The mere mention of his name or the incident can cause extreme panic attacks.
Skybolt's aversion to leaving the ship without the armor leaves her especially vulnerable, especially her reluctance to use her true alternate mode. To this date none of her fellow crewmates have never seen this.
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Post by smokedtoast on Aug 26, 2008 0:22:27 GMT -5
All three approved!
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Post by annimusprime on Sept 18, 2008 14:28:33 GMT -5
Name: Annimus Prime Allegiance: Nutrual Function: Cybernetics Primary Weapon: 2 Plasma Ray Cannons on both arms Alternate Mode: Cybertronian Jet Strength: 7 Endurance: 4 Intelligence: 5 Courage: 3 Speed: 4 Firepower: 8 Skill: 5 Motto: "When tired, just remember to keep up the good work." Bio: She's 25' 4'' in height and is extremely brillient. She ventures through the valleys and cities often. She finds artifacts in the stores of sorts where others have been and looked, even the famous ones, before her time. She not only lived on the planet, Asortion, a planet that existed before Cybertron was discovered where she was born. She knows the land like the back of her hand and now realizes that she has another interest, the new planet she learn of to be named as simply Earth. She has even found a frozon artifacts set in animation that maybe the only pure one of it's kind and is still worth lots. She has considered freeing the herself form the state disorder and confusion when she was a whole lot younger between her adolecence,, but is still debating it rather to unleash herself from the ugly and misunderstanding of others. Other than her traveling vehicle, Corapae which she voyages through space in, she gets around on foot and finds many ways of survival in the most adverse of places besides Earth. No one really takes care of her, other than the other planetary outlander's communication by a certain old-fashioned computer system that had lasted since her parents had come to see her last when they've given it to her. She uses this system to improve her spaceship and vehicle maintenance and also an accurate travel time management organization and more to her advantage. She always applys every way best to solve any obscure problem or any other complication on her planet enorder to ensure her a good life which she through life to be referred to as. Once a long time ago in her past, she was only a young, she wanted to do more than ever dreamed of that always at the very beginning wanted to travel around the wide arrangement of space and pleasing herself and her out going times.. She wanted to see more travelers other than herself living in a small loction of a secondary transport area around Earth. She had never really been to the cities in Earth, but she wished she could learn more to see in a wider asspect. She has ever since she was little, been wishing to be a communicater and plan alligneri just like her ancesters and her allignance on her planet. The location she lives in where she learned to be called the Orion Ores was sixty miles from her planet before traveling off into the beyond toward her next aimed goal, to get the the Energon. She later began to travel after her family let her out on her own with a peimary mission, to complete the plans and help aid in his further plans accessively, refereing to her leader and leader of all of her allignance. She moved out away from her planet to see a worlds she'd never dreamed of enorder to complete her first mission she had planned ahead for meny days on end. She went to other planets she felt were the most interesting to discover first in her journey on her way around. She thought that the best thing to do is to explore the outer worlds to start out with to gather information about the plans and further information about later decisions the leader has decided on. Then, she went to the inner worlds and even towards to center of communication asspects to detemine the decision which she'd made during the leader's ideas and quotes as there being said and made clear. After she'd gone through the asspect of traveling far distances, she wanted to settle somewhere on her own. She went to a strange planet which she felt looked suitable for her personialy such as Earth in her opinion. She decided to build a dwelling there under a canapy of trees and bushes when she lands in the back woods of the cites on Earth when she has fininally decided to make a settlement for herself and lay out the final plans to capture the Energon. There was a large river and waterfalls nearby where she built her new home she considered to be a safe one. She knew that there were some kind of dangers around so she kept her senses up to guard herself of anything. She figured if she taught herself to take care of herself, to servive in the wilderness, she could have a good start at a new temperary life in her dwelling. She after a while, wanted someone to be with her at some degree because she began to become lonely. She waited for natives of the world she now lived on to come along to give her company. There turn out to be none at all coming towards her at all. Being lonely seemed to get to her each day and finally she thought that there was an option she had. She decided to go out and see if there was any beings who lived on the planet other than just her now. She found after walking for several hours, a middle size group of beings with a spite for credits and gambling to help her gather her some money so she can brake through some codes to find the actual loction of the Energon now. She had met simuliar people like them on her planet ,but these beings were more greedy then she was used to and they were of all human. She didn't want to do the things they were doing to get money and other odds and inns. She chose to let herself ask them some questions about their world and life style for one and two, for their aims at her desires of completeing her own set mission. She later atfterwards, went back to her little home with this better knowledge of who else lived in her region. She sat on her garb and rested herself until she could fell herself relax some. She read a brochure on her old ship she'd used for traveling as she knew her people never found a proper name for it which as completely hologramic, and now she woundered want kind it was other than a simple travel vessel proably won't be found. She decided to call it a day when she fell tired due to the long day. Soon she will make far more accomplishments out there in the outer parts of space and make her true final frontieer. She meant the parts of space that has still not been covered by past explorers in the loction in space since she'd started., She found new planets and meet new beings, and learn about their simuliarities and differences and has made all the plans nessecery to her allignance and her future aims to claim all the information about each planet as she can. That was her dream and her other dreams were yet to come to build on her history of life commonly based on her own will and determination to consentrate on her real life goals and aims such as taking over a entire planet to do her further plans on other planet starting with Earth beginning with the Energon and with her oncoming allignance team. Abilities: Has the ability to fly hundreds of miles per hour to get to close locations or any type of location no matter how hazardous it is or how far, has the ability to jump for large distances in one large gargantuan leap with in several miles ahead of her, has the ability to create large energy pulses of plasma rays and cannons coming at the same time as a form of self defence. Weakness: She is meantally driven insane by loud noices such as shill sounds and painful blast that aren't worn about but are sudden. She can't think if someone else is talking in the middle of her important plans and ideas being discussed. Other than that, she pretty fine and very particular about everything. She is also very bothered by exterior distractions and pestering bots.
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Post by smokedtoast on Sept 19, 2008 11:51:29 GMT -5
Annimus, sent you a PM about this character. Reply on back when you can.
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Post by annimusprime on Sept 23, 2008 13:57:08 GMT -5
I replied..
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Post by Cryptic on Nov 10, 2008 22:44:59 GMT -5
Updated version of Splinter's sheet post Dev cor repair/reformat
Name: Splintercat Allegiance: Maximals Function: Tracker, security Body Type: TO Alternate Mode: Puma/Amadillo Primary Weapon: Super hard shell, fold out missles in bot mode (Think Primal's first form's missles), Claws, teeth, night sticks that with a twist reveal blades
Motto: The law of the jungle is the same wheather it's wood and dirt or steel and glass.
Bio: A cunning hunter, and deadly warrior Splintercat is one of the Maximal's best security agents. Worked closely with his Predacon counter part Howlback through the time of the Beast Wars, and when Megatron took over neither one went down without a fight. When he was brought back on line, a glitch in his body caused a fusion of puma and hedge hog.
He served for many years with the Maximal security force, and when the latest mess happened was damaged in a riot. He was brought to Deva Corps for repairs, and had a few side effects due to the treatment, namely a new fuzor form and a feminization
Abilities: enhanced tracking software, and law enforcement proticals, low level stealth coating, hard armored shell that can take alot of punishment.
Weakness: Bit on the small side compared to other bots. (Scout class, little smaller then BW Rattrap.) Shell slows her down some
Tech Specs
Stats Strength: 6 Intelligence: 6 Speed: 5 Endurance: 9 Skill: 5 Courage: 7 Firepower: 6
Physical appearance: Picture a cougar with an ammadillo shell on it's back and some of the banding on the legs.
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Post by Portkse on Dec 10, 2008 19:06:00 GMT -5
Transformers: Cybertron Wars
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Post by mystery mod on Dec 26, 2008 22:27:24 GMT -5
Approved by the ~mystery mod
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